<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="rrXL9LE.i3d" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="9.0.4"/>
  </Asset>

  <Files>
    <File fileId="2" filename="$data/shaders/vehicleShader.xml"/>
    <File fileId="8" filename="$data/shared/assets/assetLibraryDecals_diffuse.png"/>
    <File fileId="9" filename="$data/shared/assets/assetLibraryDecals_normal.png"/>
    <File fileId="11" filename="$data/shared/assets/assetLibraryStickers_diffuse.png"/>
    <File fileId="12" filename="$data/shared/default_normal.png"/>
    <File fileId="10" filename="$data/shared/default_vmask.png"/>
    <File fileId="17" filename="$data/vehicles/ropa/rrXL9/rrXL9Additional_normal.png"/>
    <File fileId="18" filename="$data/vehicles/ropa/rrXL9/rrXL9Additional_vmask.png"/>
    <File fileId="13" filename="$data/vehicles/ropa/rrXL9/rrXL9Decals_diffuse.png"/>
    <File fileId="6" filename="$data/vehicles/ropa/rrXL9/rrXL9_normal.png"/>
    <File fileId="7" filename="$data/vehicles/ropa/rrXL9/rrXL9_vmask.png"/>
    <File fileId="15" filename="textures/harvesterDecals_diffuse.png"/>
    <File fileId="16" filename="textures/harvesterDecals_specular.png"/>
    <File fileId="14" filename="textures/speedSticker_specular.png"/>
  </Files>


  <Materials>
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      <Glossmap fileId="10"/>
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      <CustomParameter name="colorMat1" value="0.0316 0.0356 0.0461 0"/>
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      <CustomParameter name="colorMat3" value="0.7379 0.7913 0.8388 0"/>
    </Material>
    <Material name="assetLibraryStickers_mat" materialId="6" customShaderId="2">
      <Texture fileId="11"/>
      <Normalmap fileId="12"/>
      <Glossmap fileId="10"/>
    </Material>
    <Material name="default_mat" materialId="7" diffuseColor="0.494118 0.494118 0.494118 1" customShaderId="2">
      <Normalmap fileId="12"/>
    </Material>
    <Material name="harvesterDecals_mat" materialId="8" alphaBlending="true" customShaderId="2" customShaderVariation="Decal_colorMask">
      <Texture fileId="15"/>
      <Normalmap fileId="12"/>
      <Glossmap fileId="16"/>
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    </Material>
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    </Material>
    <Material name="rrXL9_mat" materialId="10" diffuseColor="0.494118 0.494118 0.494118 1" customShaderId="2" customShaderVariation="colorMask">
      <Normalmap fileId="6"/>
      <Glossmap fileId="7"/>
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      <CustomParameter name="colorMat1" value="0.0316 0.0356 0.0461 0"/>
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      <Normalmap fileId="17"/>
      <Glossmap fileId="18"/>
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      <Texture fileId="13"/>
      <Normalmap fileId="12"/>
      <Glossmap fileId="10"/>
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      <Normalmap fileId="12"/>
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    </Material>
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  <Shapes externalShapesFile="rrXL9LE.i3d.shapes">
  </Shapes>


  <Dynamics>
  </Dynamics>

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