<?xml version="1.0" encoding="utf-8" standalone="no"?>
<vehicle type="cutterFruitPreparer" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../../shared/xml/schema/vehicle.xsd">
    <annotation>Landbauer - www.forbidden-mode.de</annotation>

    <storeData>
        <name>$l10n_shopItem_rrXLpotato</name>
        <specs>
            <workingWidth>4.0</workingWidth>
            <combination xmlFilename="pantherLE.xml"/>
            <combination xmlFilename="$data/vehicles/ropa/rrXLTrailer/rrXLTrailer.xml"/>
        </specs>
        <functions>
            <function>$l10n_function_cutter</function>
        </functions>
        <image>textures/store_rrXL9.png</image>
        <price>79000</price>
        <lifetime>800</lifetime>
        <rotation>0</rotation>
        <brand>LANDBAUERAG</brand>
        <category>potatoHarvesting</category>
        <shopTranslationOffset>0 -0.208 0</shopTranslationOffset>
        <shopRotationOffset>1.043 0 0</shopRotationOffset>
    </storeData>

    <base>
        <typeDesc>$l10n_typeDesc_cutter</typeDesc>
        <filename>rrXL9LE.i3d</filename>
        <size width="5.5" length="5.5" lengthOffset="0.5"/>
        <speedLimit value="10"/>
        <components>
            <component centerOfMass="0 0.5 -0.7" solverIterationCount="10" mass="2500"/>
        </components>
        <schemaOverlay attacherJointPosition="0 0" name="CUTTER"/>
        <objectChanges>
            <objectChange node="potato_decals"   visibilityActive="true"  visibilityInactive="false"/>
            <objectChange node="sugabeet_decals" visibilityActive="false" visibilityInactive="true"/>
        </objectChanges>
    </base>

    <speedRotatingParts>
        <speedRotatingPart node="grabbingWheel" radius="0.421" groundReferenceNodeIndex="1" foldMinLimit="0" foldMaxLimit="0.1"/>
    </speedRotatingParts>

    <attachable>
        <inputAttacherJoints>
            <inputAttacherJoint node="attacherJoint" jointType="cutter" upperRotationOffset="15">
                <distanceToGround lower="0.8" upper="1.2"/>
            </inputAttacherJoint>
        </inputAttacherJoints>
        <lowerAnimation name="lowerAnimation"/>
    </attachable>

    <connectionHoses>
        <hose inputAttacherJointIndices="1" type="hydraulicIn"  node="hydraulicIn01"  length="1.5" diameter="0.05" straighteningFactor="0.5" adapterType="NONE"/>
        <hose inputAttacherJointIndices="1" type="hydraulicOut" node="hydraulicOut01" length="1.5" diameter="0.05" straighteningFactor="0.5" adapterType="NONE"/>
        <hose inputAttacherJointIndices="1" type="hydraulicIn"  node="hydraulicIn02"  length="1.5" diameter="0.05" straighteningFactor="4.5"/>
    </connectionHoses>

    <powerConsumer ptoRpm="540" neededMaxPtoPower="150"/>

    <lights>
        <sharedLight linkNode="frontLightOval_02left"    lightTypes="0 3" filename="$data/shared/assets/lights/lizard/frontLight04_left.xml" />
        <sharedLight linkNode="frontLightOval_02right"   lightTypes="0 3" filename="$data/shared/assets/lights/lizard/frontLight04_right.xml" />
        <sharedLight linkNode="workingLightSquare_02_01" lightTypes="2" filename="$data/shared/assets/lights/hella/hellaWorkingLightSquare_01_front.xml" />
        <sharedLight linkNode="workingLightSquare_02_02" lightTypes="2" filename="$data/shared/assets/lights/hella/hellaWorkingLightSquare_01_front.xml" />
        <sharedLight linkNode="workingLightSquare_02_03" lightTypes="2" filename="$data/shared/assets/lights/hella/hellaWorkingLightSquare_01_front.xml" />
        <sharedLight linkNode="workingLightSquare_02_04" lightTypes="2" filename="$data/shared/assets/lights/hella/hellaWorkingLightSquare_01_front.xml" />
        <sharedLight linkNode="workingLightSquare_02_05" lightTypes="2" filename="$data/shared/assets/lights/hella/hellaWorkingLightSquare_01_front.xml" />
        <sharedLight linkNode="workingLightSquare_02_06" lightTypes="2" filename="$data/shared/assets/lights/hella/hellaWorkingLightSquare_01_front.xml" />

        <realLights>
            <low>
                <light node="frontLightLow" lightTypes="0"/>
            </low>
            <high>
                <light node="frontLightHigh" lightTypes="0"/>
                <turnLightLeft node="turnLightLeftFront"/>
                <turnLightRight node="turnLightRightFront"/>
            </high>
        </realLights>
    </lights>

    <groundReferenceNodes>
        <groundReferenceNode node="rrXL9_main_component1" threshold="0.4"/>
    </groundReferenceNodes>

    <workAreas>
        <workArea type="fruitPreparer" functionName="processFruitPreparerArea" disableBackwards="false" >
            <area startNode="workAreaStart" widthNode="workAreaWidth" heightNode="workAreaHeight" />
            <groundReferenceNode index="1" />
            <folding minLimit="0" maxLimit="0.1" />
        </workArea>

        <workArea type="cutter" functionName="processCutterArea" >
            <area startNode="workAreaStart" widthNode="workAreaWidth" heightNode="workAreaHeight" />
            <groundReferenceNode index="1" />
            <folding minLimit="0" maxLimit="0.1" />
        </workArea>
    </workAreas>

    <foldable>
        <foldingConfigurations>
            <foldingConfiguration>
                <foldingParts turnOnFoldMinLimit="0" turnOnFoldMaxLimit="0.1" turnOnFoldDirection="-1">
                    <foldingPart animationName="folding" speedScale="1"/>
                </foldingParts>
            </foldingConfiguration>
        </foldingConfigurations>
    </foldable>

    <animations>
        <animation name="folding">
            <part node="rowDetectorArm2" startTime="0" endTime="1" startRot="0 0 0" endRot="-15 0 0"/>
            <part node="rowDetectorArm2" startTime="1" endTime="2" startRot="-15 0 0" endRot="5 0 0"/>
            <part node="rowDetectorArm1" startTime="0" endTime="2" startRot="0 0 0" endRot="-148 0 0"/>
            <part node="liftingUnit" startTime="2" endTime="5" startRot="0 0 0" endRot="-90 0 0"/>
            <part node="grabbingWheelMounting" startTime="2" endTime="5" startRot="0 0 0" endRot="24 0 0"/>

            <sound template="defaultHydraulicSound" startTime="0.01" endTime="2"    volumeScale="1.3" pitchScale="1.4"/>
            <sound template="hydraulicLayerTone"    startTime="2"    endTime="4.99" volumeScale="1.5" pitchScale="0.9"/>
            <sound template="clackVar4"             startTime="0.01" direction="1"  volumeScale="1.2" pitchScale="2.2"/>
            <sound template="sheetImp02"            startTime="2"    direction="1"  volumeScale="3"   pitchScale="1.5"/>
            <sound template="clackVar6"             startTime="2"    direction="1"  volumeScale="1"   pitchScale="1.5"/>
            <sound template="foldStartMed02"        startTime="2"    direction="1"  volumeScale="2"   pitchScale="1.1"/>
            <sound template="foldStartMed02"        startTime="4.9"  direction="1"  volumeScale="4"   pitchScale="0.8"/>
            <sound template="sheetImp01"            startTime="4.99" direction="1"  volumeScale="1.5" pitchScale="0.8"/>
            <sound template="clackVar4"             startTime="2"    direction="-1" volumeScale="1.2" pitchScale="2.2"/>
            <sound template="metalClose"            startTime="2"    direction="-1" volumeScale="2"   pitchScale="0.6"/>
            <sound template="sheetImp02"            startTime="2"    direction="-1" volumeScale="2.5" pitchScale="0.8"/>
            <sound template="sheetImp02"            startTime="0.01" direction="-1" volumeScale="3"   pitchScale="1.5"/>
            <sound template="clackVar6"             startTime="0.01" direction="-1" volumeScale="1"   pitchScale="1.5"/>
            <sound template="foldStartMed02"        startTime="0.01" direction="-1" volumeScale="2"   pitchScale="1.1"/>
            <sound template="clackVar4"             startTime="4.99" direction="-1" volumeScale="0.8" pitchScale="1.4"/>
            <sound template="clackVar6"             startTime="4.99" direction="-1" volumeScale="1"   pitchScale="0.8"/>
        </animation>
    </animations>

    <cylindered>
        <movingTools>
            <movingTool node="rowDetectorArm2" playSound="true">
                <dependentPart node="rowDetectors"/>
                <dependentPart node="rowDetectorArm3"/>
            </movingTool>
            <movingTool node="rowDetectorArm1" playSound="true">
                <dependentPart node="rowDetectorLiftingArm1"/>
            </movingTool>
            <movingTool node="liftingUnit" playSound="true">
                <dependentPart node="liftingUnitHydraulics"/>
            </movingTool>
            <movingTool node="grabbingWheelMounting" playSound="true">
                <dependentPart node="grabbingWheelHydraulics"/>
            </movingTool>
            <movingTool node="shakeRotatingPart">
                <dependentPart node="leftLiftingParts"/>
                <dependentPart node="rightLiftingParts"/>
            </movingTool>
        </movingTools>

        <movingParts>
            <movingPart node="liftingUnitHydraulics" referencePoint="liftingUnitHydraulicsRef" referenceFrame="liftingUnitHydraulicsRef">
                <translatingPart node="liftingUnitHydraulicsPunch"/>
            </movingPart>

            <movingPart node="rowDetectors" referenceFrame="rowDetectorArm2" moveToReferenceFrame="false" doDirectionAlignment="false" doRotationAlignment="true" rotMultiplier="-1"/>
            <movingPart node="rowDetectorArm3" referenceFrame="rowDetectorArm2" moveToReferenceFrame="false" doDirectionAlignment="false" doRotationAlignment="true" rotMultiplier="1"/>

            <movingPart node="rowDetectorLiftingArm1" referencePoint="referencePoint" localReferencePoint="rowDetectorLiftingArm1OriArm" referenceFrame="rowDetectorLiftingArm1RefFrame">
                <dependentPart node="rowDetectorLiftingArm1OriArm"/>
                <dependentPart node="rowDetectionHydraulics"/>
            </movingPart>
            <movingPart node="rowDetectorLiftingArm1OriArm" referencePoint="referencePoint" referenceFrame="referencePoint"/>
            <movingPart node="rowDetectionHydraulics" referencePoint="rowDetectionHydraulicsRef" referenceFrame="rowDetectionHydraulicsRef">
                <translatingPart node="rowDetectionHydraulicsPunch"/>
            </movingPart>

            <movingPart node="cutter12" referencePoint="cutter12Ref" referenceFrame="cutters" isActiveDirty="true" limitedAxis="1" maxUpdateDistance="35">
                <dependentPart node="cutter12SensorArm"/>
                <dependentPart node="cutter12OrientationArm1"/>
                <dependentPart node="cutter12CutterArm"/>
                <dependentPart node="cutter12OrientationArm2"/>
            </movingPart>
            <movingPart node="cutter12SensorArm" referenceFrame="cutter12" moveToReferenceFrame="false" doDirectionAlignment="false" doRotationAlignment="true" rotMultiplier="-1"/>
            <movingPart node="cutter12OrientationArm1" referenceFrame="cutter12" moveToReferenceFrame="false" doDirectionAlignment="false" doRotationAlignment="true" rotMultiplier="1"/>
            <movingPart node="cutter12CutterArm" referenceFrame="cutter12" moveToReferenceFrame="false" doDirectionAlignment="false" doRotationAlignment="true" rotMultiplier="-1"/>
            <movingPart node="cutter12OrientationArm2" referenceFrame="cutter12" moveToReferenceFrame="false" doDirectionAlignment="false" doRotationAlignment="true" rotMultiplier="1"/>

            <movingPart node="cutter34" referencePoint="cutter34Ref" referenceFrame="cutters" isActiveDirty="true" limitedAxis="1" maxUpdateDistance="35">
                <dependentPart node="cutter34SensorArm"/>
                <dependentPart node="cutter34OrientationArm1"/>
                <dependentPart node="cutter34CutterArm"/>
                <dependentPart node="cutter34OrientationArm2"/>
            </movingPart>
            <movingPart node="cutter34SensorArm" referenceFrame="cutter34" moveToReferenceFrame="false" doDirectionAlignment="false" doRotationAlignment="true" rotMultiplier="-1"/>
            <movingPart node="cutter34OrientationArm1" referenceFrame="cutter34" moveToReferenceFrame="false" doDirectionAlignment="false" doRotationAlignment="true" rotMultiplier="1"/>
            <movingPart node="cutter34CutterArm" referenceFrame="cutter34" moveToReferenceFrame="false" doDirectionAlignment="false" doRotationAlignment="true" rotMultiplier="-1"/>
            <movingPart node="cutter34OrientationArm2" referenceFrame="cutter34" moveToReferenceFrame="false" doDirectionAlignment="false" doRotationAlignment="true" rotMultiplier="1"/>

            <movingPart node="cutter56" referencePoint="cutter56Ref" referenceFrame="cutters" isActiveDirty="true" limitedAxis="1" maxUpdateDistance="35">
                <dependentPart node="cutter56SensorArm"/>
                <dependentPart node="cutter56OrientationArm1"/>
                <dependentPart node="cutter56CutterArm"/>
                <dependentPart node="cutter56OrientationArm2"/>
            </movingPart>
            <movingPart node="cutter56SensorArm" referenceFrame="cutter56" moveToReferenceFrame="false" doDirectionAlignment="false" doRotationAlignment="true" rotMultiplier="-1"/>
            <movingPart node="cutter56OrientationArm1" referenceFrame="cutter56" moveToReferenceFrame="false" doDirectionAlignment="false" doRotationAlignment="true" rotMultiplier="1"/>
            <movingPart node="cutter56CutterArm" referenceFrame="cutter56" moveToReferenceFrame="false" doDirectionAlignment="false" doRotationAlignment="true" rotMultiplier="-1"/>
            <movingPart node="cutter56OrientationArm2" referenceFrame="cutter56" moveToReferenceFrame="false" doDirectionAlignment="false" doRotationAlignment="true" rotMultiplier="1"/>

            <movingPart node="cutter78" referencePoint="cutter78Ref" referenceFrame="cutters" isActiveDirty="true" limitedAxis="1" maxUpdateDistance="35">
                <dependentPart node="cutter78SensorArm"/>
                <dependentPart node="cutter78OrientationArm1"/>
                <dependentPart node="cutter78CutterArm"/>
                <dependentPart node="cutter78OrientationArm2"/>
            </movingPart>
            <movingPart node="cutter78SensorArm" referenceFrame="cutter78" moveToReferenceFrame="false" doDirectionAlignment="false" doRotationAlignment="true" rotMultiplier="-1"/>
            <movingPart node="cutter78OrientationArm1" referenceFrame="cutter78" moveToReferenceFrame="false" doDirectionAlignment="false" doRotationAlignment="true" rotMultiplier="1"/>
            <movingPart node="cutter78CutterArm" referenceFrame="cutter78" moveToReferenceFrame="false" doDirectionAlignment="false" doRotationAlignment="true" rotMultiplier="-1"/>
            <movingPart node="cutter78OrientationArm2" referenceFrame="cutter78" moveToReferenceFrame="false" doDirectionAlignment="false" doRotationAlignment="true" rotMultiplier="1"/>

            <movingPart node="cutter09" referencePoint="cutter09Ref" referenceFrame="cutters" isActiveDirty="true" limitedAxis="1" maxUpdateDistance="35">
                <dependentPart node="cutter09SensorArm"/>
                <dependentPart node="cutter09OrientationArm1"/>
                <dependentPart node="cutter09CutterArm"/>
                <dependentPart node="cutter09OrientationArm2"/>
            </movingPart>
            <movingPart node="cutter09SensorArm" referenceFrame="cutter09" moveToReferenceFrame="false" doDirectionAlignment="false" doRotationAlignment="true" rotMultiplier="-1"/>
            <movingPart node="cutter09OrientationArm1" referenceFrame="cutter09" moveToReferenceFrame="false" doDirectionAlignment="false" doRotationAlignment="true" rotMultiplier="1"/>
            <movingPart node="cutter09CutterArm" referenceFrame="cutter09" moveToReferenceFrame="false" doDirectionAlignment="false" doRotationAlignment="true" rotMultiplier="-1"/>
            <movingPart node="cutter09OrientationArm2" referenceFrame="cutter09" moveToReferenceFrame="false" doDirectionAlignment="false" doRotationAlignment="true" rotMultiplier="1"/>

            <movingPart node="leftLiftingParts" referencePoint="leftLiftingPartsRef" localReferencePoint="leftLiftingPartsOriArm" referenceFrame="liftingPartsRefFrame">
                <dependentPart node="leftLiftingPartsOriArm"/>
            </movingPart>
            <movingPart node="leftLiftingPartsOriArm" referencePoint="leftLiftingPartsRef" referenceFrame="liftingPartsRefFrame"/>
            <movingPart node="rightLiftingParts" referencePoint="rightLiftingPartsRef" localReferencePoint="rightLiftingPartsOriArm" referenceFrame="liftingPartsRefFrame">
                <dependentPart node="rightLiftingPartsOriArm"/>
            </movingPart>
            <movingPart node="rightLiftingPartsOriArm" referencePoint="rightLiftingPartsRef" referenceFrame="liftingPartsRefFrame"/>
            <movingPart node="grabbingWheelHydraulics" referencePoint="grabbingWheelHydraulicsRef" referenceFrame="grabbingWheelHydraulicsRef">
                <translatingPart node="grabbingWheelHydraulicsPunch"/>
            </movingPart>
        </movingParts>
    </cylindered>

    <cutter fruitTypes="potato">
        <animationNodes>
            <animationNode node="rotationNode01"    rotSpeed="-800" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="2"/>
            <animationNode node="rotationNode02"    rotSpeed="-800" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="2"/>
            <animationNode node="rotationNode03"    rotSpeed="-800" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="2"/>
            <animationNode node="rotationNode04"    rotSpeed="-800" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="2"/>
            <animationNode node="rotationNode05"    rotSpeed="-800" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="2"/>
            <animationNode node="rotationNode06"    rotSpeed="-800" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="2"/>
            <animationNode node="rotationNode07"    rotSpeed="-800" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="2"/>
            <animationNode node="rotationNode08"    rotSpeed="800"  rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="2"/>
            <animationNode node="rotationNode09"    rotSpeed="800"  rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="2"/>
            <animationNode node="rotationNode12"    rotSpeed="800"  rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="2"/>
            <animationNode node="rotationNode13"    rotSpeed="800"  rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="2"/>
            <animationNode node="rotationNode14"    rotSpeed="800"  rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="2"/>
            <animationNode node="rotationNode15"    rotSpeed="800"  rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="2"/>
            <animationNode node="rotationNode16"    rotSpeed="250"  rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="2"/>
            <animationNode node="shakeRotatingPart" rotSpeed="800"  rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="2"/>
        </animationNodes>

        <fillEffect>
            <effectNode effectClass="MorphPositionEffect" effectNode="morphMesh" materialType="belt_cropDirt" delay="0" fadeTime="2" scrollLength="2" scrollSpeed="0.8"/>
            <effectNode effectClass="ParticleEffect"      effectNode="chaffEmitter" particleType="PREPARE_FRUIT"   useCuttingWidth="false"/>
            <effectNode effectClass="ParticleEffect"      effectNode="soilEmitter"  particleType="SOIL_HARVESTING" useCuttingWidth="false"/>
        </fillEffect>

        <sounds>
            <cut template="cropCutting" pitchScale="0.5" volumeScale="1.3"/>
        </sounds>
    </cutter>

    <fruitPreparer fruitType="potato">
        <animationNodes>
            <animationNode node="defoliatorRotator" rotSpeed="800" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="2"/>
        </animationNodes>
    </fruitPreparer>

    <turnOnVehicle turnOffIfNotAllowed="true" turnedOnByAttacherVehicle="true">
        <sounds>
            <work template="forageHarvesterWork"   pitchScale="0.6" volumeScale="1.9" fadeIn="0.5" fadeOut="1.6"/>
        </sounds>
    </turnOnVehicle>

    <randomlyMovingParts>
        <randomlyMovingPart node="cutter12RefRot" rotAxis="1" rotMean="45 0" rotVariance="8 1" rotTimeMean="0.1246 0.1246" rotTimeVariance="0.03 0.03" pauseMean="0.001 0.1246" pauseVariance="0.004 0.01" refNodeIndex="1" moveOnlyIfCut="true"/>
        <randomlyMovingPart node="cutter34RefRot" rotAxis="1" rotMean="45 0" rotVariance="8 1" rotTimeMean="0.1246 0.1246" rotTimeVariance="0.03 0.03" pauseMean="0.001 0.1246" pauseVariance="0.004 0.01" refNodeIndex="1" moveOnlyIfCut="true"/>
        <randomlyMovingPart node="cutter56RefRot" rotAxis="1" rotMean="45 0" rotVariance="8 1" rotTimeMean="0.1246 0.1246" rotTimeVariance="0.03 0.03" pauseMean="0.001 0.1246" pauseVariance="0.004 0.01" refNodeIndex="1" moveOnlyIfCut="true"/>
        <randomlyMovingPart node="cutter78RefRot" rotAxis="1" rotMean="45 0" rotVariance="8 1" rotTimeMean="0.1246 0.1246" rotTimeVariance="0.03 0.03" pauseMean="0.001 0.1246" pauseVariance="0.004 0.01" refNodeIndex="1" moveOnlyIfCut="true"/>
        <randomlyMovingPart node="cutter09RefRot" rotAxis="1" rotMean="45 0" rotVariance="8 1" rotTimeMean="0.1246 0.1246" rotTimeVariance="0.03 0.03" pauseMean="0.001 0.1246" pauseVariance="0.004 0.01" refNodeIndex="1" moveOnlyIfCut="true"/>
    </randomlyMovingParts>

    <ai>
        <areaMarkers leftNode="areaMarkerLeft" rightNode="areaMarkerRight" backNode="areaMarkerBack"/>
        <sizeMarkers leftNode="sizeMarkerLeft" rightNode="sizeMarkerRight" backNode="sizeMarkerBack"/>
        <collisionTrigger node="aiCollisionNode" width="4.6" height="2.0"/>
        <overlap value="0"/>
        <agentAttachment width="4.7" height="2.5" length="4.6" lengthOffset="0.3"/>
    </ai>

    <foliageBending>
        <bendingNode minX="-2.2" maxX="2.2" minZ="-1.9" maxZ="1.0" yOffset="0.6" />
        <bendingNode minX="-2.2" maxX="2.2" minZ="0" maxZ="2.1" yOffset="-0.65" node="liftingUnit" />
        <bendingNode minX="-0.4" maxX="0.4" minZ="0" maxZ="1.2" yOffset="-0.2" node="rowDetectorArm1" />
    </foliageBending>

    <baseMaterial>
        <material name="rrXL9_mat" baseNode="rrXL9_vis">
            <shaderParameter name="colorMat0" value="KOTTE_GREEN2"/>
            <shaderParameter name="colorMat1" value="ROPA_BLACK2"/>
        </material>
        <material name="rrXL9Decals_mat" baseNode="ropa_decals">
            <shaderParameter name="colorMat0" value="QUICKE_ORANGE1"/>
        </material>
        <material name="harvesterDecals_mat" baseNode="potato_decals">
            <shaderParameter name="colorMat0" value="QUICKE_ORANGE1"/>
        </material>
    </baseMaterial>
	
    <baseMaterialConfigurations title="$l10n_configuration_baseColor" price="0" useDefaultColors="false">
	<material name="rrXL9_mat" shaderParameter="colorMat0"/>

        <baseMaterialConfiguration name="$l10n_ui_colorLandbauerGreen"     color="KOTTE_GREEN2" isDefault="true"/>
        <baseMaterialConfiguration name="$l10n_ui_colorLandbauerOrange"    color="QUICKE_ORANGE1"/>
        <baseMaterialConfiguration name="$l10n_ui_colorLandbauerRed"       color="ANDERSONGROUP_RED1"/>
        <baseMaterialConfiguration name="$l10n_ui_colorLandbauerYellow"    color="ANDERSONGROUP_YELLOW1"/>
        <baseMaterialConfiguration name="$l10n_ui_colorLandbauerBrown"     color="GREATPLAINS_BROWN_2"/>
	<baseMaterialConfiguration name="$l10n_ui_colorLandbauerCreme"     color="0.922 0.839 0.638"/>
        <baseMaterialConfiguration name="$l10n_ui_colorLandbauerBlack"     color="ANDERSONGROUP_GREY1"/>
        <baseMaterialConfiguration name="$l10n_ui_colorRopaYellow"         color="ROPA_YELLOW"/>
        <baseMaterialConfiguration name="$l10n_ui_colorRopaRed"            color="ROPA_RED"/>
        <baseMaterialConfiguration name="$l10n_ui_colorRopaBlue"           color="ROPA_BLUE"/>
        <baseMaterialConfiguration name="$l10n_ui_colorRopaGrey"           color="ROPA_GRAY1"/>
        <baseMaterialConfiguration name="$l10n_ui_colorRopaDarkgrey"       color="ROPA_DARKGRAY"/>
        <baseMaterialConfiguration name="$l10n_ui_colorRopaBlack"          color="ROPA_BLACK1"/>
    </baseMaterialConfigurations>
	
    <designMaterialConfigurations title="$l10n_configuration_ropaLogo1Color" price="0" useDefaultColors="false">
	<material name="rrXL9Decals_mat" shaderParameter="colorMat0"/>

	<designMaterialConfiguration name="$l10n_ui_colorLandbauerGreen"   color="KOTTE_GREEN2"/>
        <designMaterialConfiguration name="$l10n_ui_colorLandbauerOrange"  color="QUICKE_ORANGE1" isDefault="true"/>
        <designMaterialConfiguration name="$l10n_ui_colorLandbauerRed"     color="ANDERSONGROUP_RED1"/>
        <designMaterialConfiguration name="$l10n_ui_colorLandbauerYellow"  color="ANDERSONGROUP_YELLOW1"/>
        <designMaterialConfiguration name="$l10n_ui_colorLandbauerBrown"   color="GREATPLAINS_BROWN_2"/>
	<designMaterialConfiguration name="$l10n_ui_colorLandbauerCreme"   color="0.922 0.839 0.638"/>
	<designMaterialConfiguration name="$l10n_ui_colorLandbauerBlack"   color="ANDERSONGROUP_GREY1"/>
	<designMaterialConfiguration name="$l10n_ui_colorRopaYellow"       color="ROPA_YELLOW"/>
        <designMaterialConfiguration name="$l10n_ui_colorRopaRed"          color="ROPA_RED"/>
        <designMaterialConfiguration name="$l10n_ui_colorRopaBlue"         color="ROPA_BLUE"/>
        <designMaterialConfiguration name="$l10n_ui_colorRopaGrey"         color="ROPA_GRAY1"/>
        <designMaterialConfiguration name="$l10n_ui_colorRopaDarkgrey"     color="ROPA_DARKGRAY"/>
        <designMaterialConfiguration name="$l10n_ui_colorRopaBlack"        color="ROPA_BLACK1"/>
    </designMaterialConfigurations>

    <designMaterial2Configurations title="$l10n_configuration_ropaLogo2Color" price="0" useDefaultColors="false">
	<material name="harvesterDecals_mat" shaderParameter="colorMat0"/>

	<designMaterial2Configuration name="$l10n_ui_colorLandbauerGreen"  color="KOTTE_GREEN2"/>
        <designMaterial2Configuration name="$l10n_ui_colorLandbauerOrange" color="QUICKE_ORANGE1" isDefault="true"/>
        <designMaterial2Configuration name="$l10n_ui_colorLandbauerRed"    color="ANDERSONGROUP_RED1"/>
        <designMaterial2Configuration name="$l10n_ui_colorLandbauerYellow" color="ANDERSONGROUP_YELLOW1"/>
        <designMaterial2Configuration name="$l10n_ui_colorLandbauerBrown"  color="GREATPLAINS_BROWN_2"/>
	<designMaterial2Configuration name="$l10n_ui_colorLandbauerCreme"  color="0.922 0.839 0.638"/>
	<designMaterial2Configuration name="$l10n_ui_colorLandbauerSand"   color="0.5418 0.4647 0.3736 10"/>
	<designMaterial2Configuration name="$l10n_ui_colorLandbauerBlack"  color="ANDERSONGROUP_GREY1"/>
	<designMaterial2Configuration name="$l10n_ui_colorRopaYellow"      color="ROPA_YELLOW"/>
        <designMaterial2Configuration name="$l10n_ui_colorRopaRed"         color="ROPA_RED"/>
        <designMaterial2Configuration name="$l10n_ui_colorRopaBlue"        color="ROPA_BLUE"/>
        <designMaterial2Configuration name="$l10n_ui_colorRopaGrey"        color="ROPA_GRAY1"/>
        <designMaterial2Configuration name="$l10n_ui_colorRopaDarkgrey"    color="ROPA_DARKGRAY"/>
        <designMaterial2Configuration name="$l10n_ui_colorRopaBlack"       color="ROPA_BLACK1"/>
    </designMaterial2Configurations>

    <wearable wearDuration="600" workMultiplier="5" fieldMultiplier="2"/>
    <washable dirtDuration="90" washDuration="1" workMultiplier="6" fieldMultiplier="2"/>

    <i3dMappings>
        <i3dMapping id="rrXL9_main_component1" node="0>" />
        <i3dMapping id="rrXL9_vis" node="0>0" />
        <i3dMapping id="attacherJoint" node="0>0|0|0" />
        <i3dMapping id="liftingUnit" node="0>0|1|0" />
        <i3dMapping id="cutters" node="0>0|1|0|0|0|0" />
        <i3dMapping id="componentJoint" node="0>0|1|0|0|0|0|0" />
        <i3dMapping id="cutter12" node="0>0|1|0|0|0|0|1" />
        <i3dMapping id="cutter12SensorArm" node="0>0|1|0|0|0|0|1|0" />
        <i3dMapping id="cutter12OrientationArm1" node="0>0|1|0|0|0|0|1|0|0" />
        <i3dMapping id="cutter12CutterArm" node="0>0|1|0|0|0|0|1|1" />
        <i3dMapping id="cutter12OrientationArm2" node="0>0|1|0|0|0|0|1|1|0" />
        <i3dMapping id="cutter34" node="0>0|1|0|0|0|0|2" />
        <i3dMapping id="cutter34SensorArm" node="0>0|1|0|0|0|0|2|0" />
        <i3dMapping id="cutter34OrientationArm1" node="0>0|1|0|0|0|0|2|0|0" />
        <i3dMapping id="cutter34CutterArm" node="0>0|1|0|0|0|0|2|1" />
        <i3dMapping id="cutter34OrientationArm2" node="0>0|1|0|0|0|0|2|1|0" />
        <i3dMapping id="cutter56" node="0>0|1|0|0|0|0|3" />
        <i3dMapping id="cutter56SensorArm" node="0>0|1|0|0|0|0|3|0" />
        <i3dMapping id="cutter56OrientationArm1" node="0>0|1|0|0|0|0|3|0|0" />
        <i3dMapping id="cutter56CutterArm" node="0>0|1|0|0|0|0|3|1" />
        <i3dMapping id="cutter56OrientationArm2" node="0>0|1|0|0|0|0|3|1|0" />
        <i3dMapping id="cutter78" node="0>0|1|0|0|0|0|4" />
        <i3dMapping id="cutter78SensorArm" node="0>0|1|0|0|0|0|4|0" />
        <i3dMapping id="cutter78OrientationArm1" node="0>0|1|0|0|0|0|4|0|0" />
        <i3dMapping id="cutter78CutterArm" node="0>0|1|0|0|0|0|4|1" />
        <i3dMapping id="cutter78OrientationArm2" node="0>0|1|0|0|0|0|4|1|0" />
        <i3dMapping id="cutter09" node="0>0|1|0|0|0|0|5" />
        <i3dMapping id="cutter09SensorArm" node="0>0|1|0|0|0|0|5|0" />
        <i3dMapping id="cutter09OrientationArm1" node="0>0|1|0|0|0|0|5|0|0" />
        <i3dMapping id="cutter09CutterArm" node="0>0|1|0|0|0|0|5|1" />
        <i3dMapping id="cutter09OrientationArm2" node="0>0|1|0|0|0|0|5|1|0" />
        <i3dMapping id="cutter12RefRot" node="0>0|1|0|0|0|0|6" />
        <i3dMapping id="cutter12Ref" node="0>0|1|0|0|0|0|6|0" />
        <i3dMapping id="cutter34RefRot" node="0>0|1|0|0|0|0|7" />
        <i3dMapping id="cutter34Ref" node="0>0|1|0|0|0|0|7|0" />
        <i3dMapping id="cutter56RefRot" node="0>0|1|0|0|0|0|8" />
        <i3dMapping id="cutter56Ref" node="0>0|1|0|0|0|0|8|0" />
        <i3dMapping id="cutter78RefRot" node="0>0|1|0|0|0|0|9" />
        <i3dMapping id="cutter78Ref" node="0>0|1|0|0|0|0|9|0" />
        <i3dMapping id="cutter09RefRot" node="0>0|1|0|0|0|0|10" />
        <i3dMapping id="cutter09Ref" node="0>0|1|0|0|0|0|10|0" />
        <i3dMapping id="rowDetectorArm1" node="0>0|1|0|0|0|1" />
        <i3dMapping id="rowDetectorArm2" node="0>0|1|0|0|0|1|0" />
        <i3dMapping id="rowDetectors" node="0>0|1|0|0|0|1|0|0" />
        <i3dMapping id="rowDetectorArm3" node="0>0|1|0|0|0|1|1" />
        <i3dMapping id="referencePoint" node="0>0|1|0|0|0|1|2" />
        <i3dMapping id="rowDetectorLiftingArm1" node="0>0|1|0|0|0|2" />
        <i3dMapping id="rowDetectorLiftingArm1OriArm" node="0>0|1|0|0|0|2|0" />
        <i3dMapping id="rowDetectionHydraulicsRef" node="0>0|1|0|0|0|2|1" />
        <i3dMapping id="rowDetectionHydraulics" node="0>0|1|0|0|0|3" />
        <i3dMapping id="rowDetectionHydraulicsPunch" node="0>0|1|0|0|0|3|0" />
        <i3dMapping id="defoliatorRotator" node="0>0|1|0|0|0|4" />
        <i3dMapping id="rowDetectorLiftingArm1RefFrame" node="0>0|1|0|0|0|5" />
        <i3dMapping id="chaffEmitter" node="0>0|1|0|0|0|6|0" />
        <i3dMapping id="frontLightLow" node="0>0|1|0|0|0|7|0|0" />
        <i3dMapping id="frontLightHigh" node="0>0|1|0|0|0|7|0|1" />
        <i3dMapping id="turnLightLeftFront" node="0>0|1|0|0|0|7|1|0|0" />
        <i3dMapping id="turnLightRightFront" node="0>0|1|0|0|0|7|1|1|0" />
        <i3dMapping id="frontLightOval_02right" node="0>0|1|0|0|0|7|2" />
        <i3dMapping id="frontLightOval_02left" node="0>0|1|0|0|0|7|3" />
        <i3dMapping id="ropa_decals" node="0>0|1|0|0|0|10"/>
        <i3dMapping id="potato_decals" node="0>0|1|0|0|0|13"/>
        <i3dMapping id="sugabeet_decals" node="0>0|1|0|0|0|14"/>
        <i3dMapping id="grabbingWheelMounting" node="0>0|1|0|3" />
        <i3dMapping id="grabbingWheel" node="0>0|1|0|3|0" />
        <i3dMapping id="grabbingWheelHydraulicsRef" node="0>0|1|0|3|1" />
        <i3dMapping id="shakeRotatingPart" node="0>0|1|0|4" />
        <i3dMapping id="leftLiftingPartsRef" node="0>0|1|0|4|0" />
        <i3dMapping id="rightLiftingPartsRef" node="0>0|1|0|4|1" />
        <i3dMapping id="leftLiftingParts" node="0>0|1|0|5" />
        <i3dMapping id="leftLiftingPartsOriArm" node="0>0|1|0|5|0" />
        <i3dMapping id="rightLiftingParts" node="0>0|1|0|6" />
        <i3dMapping id="rightLiftingPartsOriArm" node="0>0|1|0|6|0" />
        <i3dMapping id="liftingPartsRefFrame" node="0>0|1|0|7" />
        <i3dMapping id="liftingUnitHydraulicsRef" node="0>0|1|0|8" />
        <i3dMapping id="grabbingWheelHydraulics" node="0>0|1|0|9" />
        <i3dMapping id="grabbingWheelHydraulicsPunch" node="0>0|1|0|9|0" />
        <i3dMapping id="liftingUnitHydraulics" node="0>0|1|1" />
        <i3dMapping id="liftingUnitHydraulicsPunch" node="0>0|1|1|0" />
        <i3dMapping id="rotationNode01" node="0>0|2|0" />
        <i3dMapping id="rotationNode02" node="0>0|2|1" />
        <i3dMapping id="rotationNode03" node="0>0|2|2" />
        <i3dMapping id="rotationNode04" node="0>0|2|3" />
        <i3dMapping id="rotationNode05" node="0>0|2|4" />
        <i3dMapping id="rotationNode06" node="0>0|2|5" />
        <i3dMapping id="rotationNode07" node="0>0|2|6" />
        <i3dMapping id="rotationNode08" node="0>0|2|7" />
        <i3dMapping id="rotationNode09" node="0>0|2|8" />
        <i3dMapping id="rotationNode12" node="0>0|2|9" />
        <i3dMapping id="rotationNode13" node="0>0|2|10" />
        <i3dMapping id="rotationNode14" node="0>0|2|11" />
        <i3dMapping id="rotationNode15" node="0>0|2|12" />
        <i3dMapping id="rotationNode16" node="0>0|2|13" />
        <i3dMapping id="workAreaStart" node="0>0|3|0" />
        <i3dMapping id="workAreaWidth" node="0>0|3|1" />
        <i3dMapping id="workAreaHeight" node="0>0|3|2" />
        <i3dMapping id="areaMarkerLeft" node="0>0|4|0|0" />
        <i3dMapping id="areaMarkerRight" node="0>0|4|0|1" />
        <i3dMapping id="areaMarkerBack" node="0>0|4|0|2" />
        <i3dMapping id="sizeMarkerLeft" node="0>0|4|1|0" />
        <i3dMapping id="sizeMarkerRight" node="0>0|4|1|1" />
        <i3dMapping id="sizeMarkerBack" node="0>0|4|1|2" />
        <i3dMapping id="aiCollisionNode" node="0>0|4|2" />
        <i3dMapping id="soilEmitter" node="0>0|5|0" />
        <i3dMapping id="morphMesh" node="0>0|5|1" />
        <i3dMapping id="hydraulicIn01" node="0>0|6|0" />
        <i3dMapping id="hydraulicOut01" node="0>0|6|1" />
        <i3dMapping id="hydraulicIn02" node="0>0|6|2" />
        <i3dMapping id="workingLightSquare_02_01" node="0>0|7|0" />
        <i3dMapping id="workingLightSquare_02_02" node="0>0|7|1" />
        <i3dMapping id="workingLightSquare_02_03" node="0>0|7|2" />
        <i3dMapping id="workingLightSquare_02_04" node="0>0|7|3" />
        <i3dMapping id="workingLightSquare_02_05" node="0>0|7|4" />
        <i3dMapping id="workingLightSquare_02_06" node="0>0|7|5" />
    </i3dMappings>
</vehicle>
