<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="beaconLightLE.i3d" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="9.0.4"/>
  </Asset>

  <Files>
    <File fileId="4" filename="$data/shaders/vehicleShader.xml"/>
    <File fileId="8" filename="$data/shared/assets/beaconLights/lizard/beaconLightAlpha02_diffuse.png"/>
    <File fileId="9" filename="$data/shared/assets/beaconLights/lizard/beaconLightAlpha_normal.png"/>
    <File fileId="2" filename="$data/shared/assets/beaconLights/lizard/beaconLight_normal.png"/>
    <File fileId="3" filename="$data/shared/assets/beaconLights/lizard/beaconLight_vmask.png"/>
    <File fileId="10" filename="$data/shared/default_vmask.png"/>
  </Files>


  <Materials>
    <Material name="beaconLight_mat2" materialId="7" diffuseColor="0.498039 0.498039 0.498039 1" customShaderId="4" customShaderVariation="staticLight">
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
    </Material>
    <Material name="beaconLightAlpha02_mat" materialId="5" alphaBlending="true" customShaderId="4">
      <Texture fileId="8"/>
      <Normalmap fileId="9"/>
      <Glossmap fileId="10"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="beaconLightLE.i3d.shapes">
  </Shapes>


  <Dynamics>
  </Dynamics>

  <Scene>
      <TransformGroup name="beaconLighLE" nodeId="22">
        <Shape shapeId="1" name="rotator" clipDistance="80" nodeId="13" materialIds="7" castsShadows="true" receiveShadows="true">
          <Light name="realLight" translation="3.8147e-08 0.190839 0.0630133" rotation="151.663 0 0" clipDistance="75" nodeId="14" type="spot" color="1 0.423083 0" emitDiffuse="true" emitSpecular="true" castShadowMap="true" depthMapBias="0.001" depthMapSlopeScaleBias="2" depthMapSlopeClamp="0.02" depthMapResolution="256" shadowFarDistance="80" shadowExtrusionDistance="200" pcssLightSize="50" pcssLightDistance="50" pcssDepthBiasFactor="1" pcssMaxPenumbraSize="1" shadowPerspective="false" range="12" coneAngle="100" dropOff="5"/>
        </Shape>
        <Shape shapeId="2" name="glass" translation="-3.51212e-09 0 1.95118e-10" clipDistance="80" nodeId="15" materialIds="5" castsShadows="true" receiveShadows="true"/>
      </TransformGroup>
  </Scene>

</i3D>
