<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="trailer" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="https://validation.gdn.giants-software.com/xml/fs22/vehicle.xsd">
    <annotation>Landbauer - www.forbidden-mods.de</annotation>

    <storeData>
        <name>Unitrac Platform LE</name>
        <specs>
            <combination xmlFilename="unitracElectricLE.xml"/>
        </specs>
        <functions>
            <function>$l10n_function_tipper</function>
        </functions>
        <image>textures/store_unitracPlatformLE.png</image>
        <price>7995</price>
        <lifetime>800</lifetime>
        <rotation>0</rotation>
        <brand>LANDBAUERAG</brand>
        <category>misc</category>
        <shopHeight>4</shopHeight>
        <shopTranslationOffset>0 0.135 0</shopTranslationOffset>
        <shopRotationOffset>0 0 0</shopRotationOffset>
    </storeData>

    <base>
        <typeDesc>$l10n_typeDesc_tipper</typeDesc>
        <filename>unitracPlatformLE.i3d</filename>
        <size width="4.0" length="3.7" lengthOffset="-0.05" height="2.7"/>
        <components>
            <component centerOfMass="0 0.5 0" solverIterationCount="20" mass="850" />
        </components>
        <schemaOverlay attacherJointPosition="0 0" name="IMPLEMENT" />
    </base>

    <configurationSets title="$l10n_configuration_extension">
        <configurationSet name="$l10n_configuration_valuePlatform">
            <configuration name="inputAttacherJoint" index="1" />
            <configuration name="attacherJoint"      index="1" />
            <configuration name="tensionBelts"       index="2" />
            <configuration name="fillUnit"           index="2" />
            <configuration name="fillVolume"         index="2" />
            <configuration name="trailer"            index="2" />
            <configuration name="folding"            index="2" />
        </configurationSet>
        <configurationSet name="$l10n_configuration_valuePlatformBackHitch">
            <configuration name="inputAttacherJoint" index="2" />
            <configuration name="attacherJoint"      index="2" />
            <configuration name="tensionBelts"       index="1" />
            <configuration name="fillUnit"           index="2" />
            <configuration name="fillVolume"         index="2" />
            <configuration name="trailer"            index="2" />
            <configuration name="folding"            index="1" />
        </configurationSet>
        <configurationSet name="$l10n_configuration_valuePlatformExtension">
            <configuration name="inputAttacherJoint" index="1" />
            <configuration name="attacherJoint"      index="1" />
            <configuration name="tensionBelts"       index="1" />
            <configuration name="fillUnit"           index="3" />
            <configuration name="fillVolume"         index="3" />
            <configuration name="trailer"            index="3" />
            <configuration name="folding"            index="1" />
        </configurationSet>
        <configurationSet name="$l10n_configuration_valueOnlyBackHitch">
            <configuration name="inputAttacherJoint" index="2" />
            <configuration name="attacherJoint"      index="2" />
            <configuration name="tensionBelts"       index="1" />
            <configuration name="fillUnit"           index="1" />
            <configuration name="fillVolume"         index="1" />
            <configuration name="trailer"            index="1" />
            <configuration name="folding"            index="1" />
        </configurationSet>
    </configurationSets>

    <attachable>
        <inputAttacherJointConfigurations>
            <inputAttacherJointConfiguration>
                <inputAttacherJoint node="moduleJoint" jointType="implement" allowsLowering="false" lowerRotLimitScale="0 0 0" upperRotLimitScale="0 0 0" upperRotationOffset="0" lowerTransLimitScale="0 0 0" upperTransLimitScale="0 0 0">
                    <distanceToGround lower="0.77" upper="0.77"/>
                    <subType name="unitrac122LDrive" showWarning="false"/>
                </inputAttacherJoint>
            </inputAttacherJointConfiguration>
            <inputAttacherJointConfiguration>
                <inputAttacherJoint node="moduleJoint" jointType="implement" allowsLowering="false" lowerRotLimitScale="0 0 0" upperRotLimitScale="0 0 0" upperRotationOffset="0" lowerTransLimitScale="0 0 0" upperTransLimitScale="0 0 0">
                    <distanceToGround lower="0.77" upper="0.77"/>
                    <subType name="unitrac122LDriveCustomBumper" showWarning="false"/>
                </inputAttacherJoint>
            </inputAttacherJointConfiguration>
        </inputAttacherJointConfigurations>

        <inputAttacherJoints>
        </inputAttacherJoints>
        <support animationName="moveSupport" delayedOnAttach="false" detachAfterAnimation="false"/>
    </attachable>

    <attacherJoints comboDuration="2">
        <attacherJointConfigurations>
            <attacherJointConfiguration powerTakeOffConfigId="1">
            </attacherJointConfiguration>
            <attacherJointConfiguration price="0" powerTakeOffConfigId="2">
                <attacherJoint node="attacherJointBack" upperRotationOffset="-0.192" lowerRotationOffset="-0.192" moveTime="2.5" comboTime="0">
                    <distanceToGround lower="0.25" upper="0.83" />
                    <rotationNode node="attacherJointBackRot" lowerRotation="-15 0 0" upperRotation="26 0 0" />
                    <rotationNode2 node="attacherJointBackRot2" />
                    <bottomArm rotationNode="attacherJointBackArmBottom" translationNode="bottomLink" referenceNode="referencePointBackBottom" zScale="-1" startRotation="2.944 0 0"/>
                    <topArm baseNode="attacherJointBackArmTop" filename="$data/shared/assets/upperLinks/walterscheid01.i3d" zScale="1" toggleVisibility="true"/>
                    <schema position="1 0" rotation="0" invertX="false" />
                </attacherJoint>
                <objectChange node="attacherJointConfig" visibilityActive="true"  visibilityInactive="false"/>
                <objectChange node="bumperCollision" compoundChildActive="true"  compoundChildInactive="false"/>
            </attacherJointConfiguration>
        </attacherJointConfigurations>
        <sounds>
            <attach template="ATTACH_01" volumeScale="0.7" pitchScale="1"/>
            <hydraulic template="defaultHydraulicSound" volumeScale="1" pitchScale="0.8"/>
        </sounds>
    </attacherJoints>

    <connectionHoses>
        <target attacherJointIndices="1" type="electric" node="backElectric02" socket="electric"/>
        <target attacherJointIndices="1" type="hydraulicIn" node="hydraulicIn08" socket="hydraulic02"/>
        <target attacherJointIndices="1" type="hydraulicOut" node="hydraulicOut08" socket="hydraulic02"/>
        <target attacherJointIndices="1" type="hydraulicIn" node="hydraulicIn09" socket="hydraulic02"/>
        <target attacherJointIndices="1" type="hydraulicOut" node="hydraulicOut09" socket="hydraulic02"/>
        <target attacherJointIndices="1" type="airDoubleYellow" node="air_yellow" socket="air_yellow"/>
        <target attacherJointIndices="1" type="airDoubleRed" node="air_red" socket="air_red"/>
    </connectionHoses>

    <powerTakeOffs>
        <powerTakeOffConfigurations>
            <powerTakeOffConfiguration />
            <powerTakeOffConfiguration>
                <input inputAttacherJointIndices="1" inputNode="ptoInput" aboveAttacher="false"/>
                <output attacherJointIndices="1" outputNode="ptoBack" />
                <local startNode="ptoLocalStart" endNode="ptoLocalEnd" />
            </powerTakeOffConfiguration>
        </powerTakeOffConfigurations>
    </powerTakeOffs>

    <lights>
        <sharedLight linkNode="redRound_02"  filename="$data/shared/assets/reflectors/lizard/redRound_01.xml" />
        <sharedLight linkNode="redRound_03"  filename="$data/shared/assets/reflectors/lizard/redRound_01.xml" />

        <realLights>
            <low>
                <light node="workLightBackLow" lightTypes="1"/>
            </low>
            <high>
                <light node="backLightsHigh1" lightTypes="0"/>
                <brakeLight node="backLightsHigh1" />
                <turnLightLeft node="turnLightLeftBack" />
                <turnLightRight node="turnLightRightBack" />
                <reverseLight node="workLightBackHigh" />
            </high>
        </realLights>

        <defaultLights>
            <defaultLight shaderNode="backlightStatic" lightTypes="0" intensity="80"/>
        </defaultLights>

        <brakeLights>
            <brakeLight shaderNode="backlightStatic" intensity="120"/>
        </brakeLights>

        <turnLights>
            <turnLightLeft shaderNode="turnlightLeftStatic2" intensity="120"/>
            <turnLightRight shaderNode="turnlightRightStatic2" intensity="120"/>
        </turnLights>

        <reverseLights>
            <reverseLight shaderNode="reverseLightStatic" />
        </reverseLights>

        <beaconLights>
            <beaconLight node="beacon_static" intensity="1000" multiBlink="true">
                <realLight node="realLight01"/>
                <device mode="DOUBLE_BLINK_TRIPLE_WAIT" rpm="100" numLEDScale="1" brightnessScale="1" />
            </beaconLight>
        </beaconLights>
    </lights>

    <tensionBelts>
        <tensionBeltsConfigurations>
            <tensionBeltsConfiguration>
            </tensionBeltsConfiguration>
            <tensionBeltsConfiguration>
                <tensionBelts linkNode="tensionBelts" rootNode="unitrac112Platform_main_component1" jointNode="unitrac112Platform_main_component1" width="0.075" maxEdgeLength="0.1" geometryBias="0.01" ratchetPosition="0.2" defaultOffset="0" defaultOffsetSide="0.1" defaultHeight="3" interactionRadius="1.75" totalInteractionRadius="3.5" activationTrigger="beltActivationTrigger">
                    <tensionBelt startNode="beltStart1" endNode="beltEnd1" offsetLeft="0.85"/>
                    <tensionBelt startNode="beltStart2" endNode="beltEnd2" offsetRight="0.85"/>
                    <sounds>
                        <addBelt    template="beltOpen" />
                        <removeBelt template="beltClose" />
                    </sounds>
                </tensionBelts>
            </tensionBeltsConfiguration>
        </tensionBeltsConfigurations>
    </tensionBelts>

    <foldable>
        <foldingConfigurations>
            <!-- fake folding configurations for deactivating moving tool -->
            <foldingConfiguration>
            </foldingConfiguration>
            <foldingConfiguration>
            </foldingConfiguration>
        </foldingConfigurations>
    </foldable>

    <animations>
         <animation name="moveSupport">
            <part node="supportArmsLower" startTime="0.0" endTime="0.01" direction="1" startTrans="0 0.3 0" endTrans="0 0.15 0"/>
            <part node="supportArmsLower" startTime="0.01" endTime="0.85" direction="1" startTrans="0 0.15 0" endTrans="0 0.05 0"/>
            <part node="supportHandle01"  startTime="0.01" endTime="0.85" direction="1" startRot="0 0 0" endRot="0 -500 0"/>
            <part node="supportHandle02"  startTime="0.01" endTime="0.85" direction="1" startRot="0 0 0" endRot="0 -500 0"/>
            <part node="supportHandle03"  startTime="0.01" endTime="0.85" direction="1" startRot="0 0 0" endRot="0 -500 0"/>
            <part node="supportHandle04"  startTime="0.01" endTime="0.85" direction="1" startRot="0 0 0" endRot="0 -500 0"/>

            <part node="supportArmsLower" startTime="0.50" endTime="0.85" direction="-1" startTrans="0 0.3 0" endTrans="0 0.05 0"/>
            <part node="supportHandle01"  startTime="0.50" endTime="0.85" direction="-1" startRot="0 0 0" endRot="0 -500 0"/>
            <part node="supportHandle02"  startTime="0.50" endTime="0.85" direction="-1" startRot="0 0 0" endRot="0 -500 0"/>
            <part node="supportHandle03"  startTime="0.50" endTime="0.85" direction="-1" startRot="0 0 0" endRot="0 -500 0"/>
            <part node="supportHandle04"  startTime="0.50" endTime="0.85" direction="-1" startRot="0 0 0" endRot="0 -500 0"/>

            <part node="supportCol01" startTime="0" endTime="0.01" startTrans="0.0 0.126 1.018" endTrans="0 -0.03 0" startRot="90 0 0" endRot="0 0 0"/>
            <part node="supportCol02" startTime="0" endTime="0.01" startTrans="1.365 0.212 0.0" endTrans="0 -0.03 0" startRot="0 0 -90" endRot="0 0 0"/>
            <part node="supportCol03" startTime="0" endTime="0.01" startTrans="-1.365 0.212 0.0" endTrans="0 -0.03 0" startRot="0 0 90" endRot="0 0 0"/>

            <part node="supportCol01" startTime="0.01" endTime="0.85" startTrans="0 -0.03 0" endTrans="0 0 0" />
            <part node="supportCol02" startTime="0.01" endTime="0.85" startTrans="0 -0.03 0" endTrans="0 0 0"  />
            <part node="supportCol03" startTime="0.01" endTime="0.85" startTrans="0 -0.03 0" endTrans="0 0 0" />

            <part node="supportArms"    startTime="0" endTime="0.02" visibility="false" />
            <part node="supportArms"    startTime="0.02" endTime="0.25" visibility="true" />

            <part node="additionalHoses"    startTime="0" endTime="0.02" visibility="true" />
            <part node="additionalHoses"    startTime="0.02" endTime="0.25" visibility="false" />

            <part startTime="0" endTime="0.01" direction="1" requiredAnimation="sideDoorAnim" requiredAnimationRange="0.63 1" dependentAnimation="sideDoorAnim" dependentAnimationStartTime="1"   dependentAnimationEndTime="0.63"/>

            <sound template="slideOpen"     startTime="0.01" endTime="0.89" direction="1"     volumeScale="2.1" pitchScale="0.8" />
            <sound template="slideOpen"     startTime="0.5"  endTime="0.89" direction="-1"    volumeScale="2.1" pitchScale="0.8" />
            <sound template="clackVar6"     startTime="0.6"  direction="-1" volumeScale="1.2" pitchScale="0.8"/>
            <sound template="cylinderPunch" startTime="0.6"  direction="-1" volumeScale="0.3" pitchScale="2"/>
         </animation>
        <animation name="sideDoorAnim">
            <part node="doorLeft"            startTime="0" endTime="2" startRot="0 0 0" endRot="0 0 -150" />
            <part node="doorRight"           startTime="0" endTime="2" startRot="0 0 0" endRot="0 0 150" />
            <part node="exactFillRootNode1"  startTime="0" endTime="0.01" startTrans="0 1.534 0.163" endTrans="0 40 0.163" />

            <sound template="hingeMedium"   startTime="0.01" endTime="1.99" volumeScale="1"   pitchScale="0.6"/>
            <sound template="clackVar6"     startTime="1.99" direction="1"  volumeScale="1"   pitchScale="0.8"/>
            <sound template="sheetImp02"    startTime="1.99" direction="1"  volumeScale="0.7" pitchScale="1.5"/>
            <sound template="sheetImp02"    startTime="0.01" direction="-1" volumeScale="0.7" pitchScale="1.5"/>
            <sound template="clackVar6"     startTime="0.01" direction="-1" volumeScale="1"   pitchScale="0.8"/>
            <sound template="cylinderPunch" startTime="0.01" direction="-1" volumeScale="0.4" pitchScale="3"/>
        </animation>
        <animation name="tipAnimationBack">
            <part node="doorBackHook01"     startTime="0" endTime="0.2"   startRot="0 0 0" endRot="20 0 0" />
            <part node="doorBackHook02"     startTime="0" endTime="0.2"   startRot="0 0 0" endRot="-110 0 0" />
            <part node="doorBackHook01"     startTime="0.2" endTime="0.4"   startRot="20 0 0" endRot="0 0 0" />
            <part node="doorBackHook02"     startTime="0.2" endTime="0.4"   startRot="-110 0 0" endRot="-110 0 0" />
            <part node="doorBack"           startTime="0.2" endTime="0.75" startRot="0 0 0" endRot="-172 0 0" />
            <part node="doorBack"           startTime="1" endTime="3" startRot="-172 0 0" endRot="-142 0 0" />
            <part node="platform_vis"           startTime="1" endTime="3" startRot="0 0 0" endRot="-30 0 0" />
            <part node="effectJointAnim"    startTime="1" endTime="3" startRot="0 0 0" endRot="30 0 0" />

            <sound template="metalOpen"     startTime="0.2"  direction="1"  volumeScale="1.2" pitchScale="1.9" linkNode="doorBack"/>
            <sound template="sheetImp02"    startTime="0.3"  direction="1"  volumeScale="0.8" pitchScale="1.2" linkNode="doorBack"/>
            <sound template="clackVar4"     startTime="0.01" direction="1"  volumeScale="0.8" pitchScale="1.5" linkNode="doorBack"/>
            <sound template="clackVar4"     startTime="0.2"  direction="-1" volumeScale="0.8" pitchScale="1.5" linkNode="doorBack"/>
            <sound template="clackVar6"     startTime="2.99" direction="1"  volumeScale="1"   pitchScale="0.8"/>
            <sound template="cylinderPunch" startTime="2.99" direction="1"  volumeScale="0.5" pitchScale="2"/>
            <sound template="cylinderPunch" startTime="2.99" direction="-1" volumeScale="0.4" pitchScale="2"/>
            <sound template="cylinderPunch" startTime="1"    direction="-1" volumeScale="0.4" pitchScale="1.6"/>
            <sound template="metalClose"    startTime="1"    direction="-1" volumeScale="0.4" pitchScale="1.6"/>
            <sound template="clackVar6"     startTime="0.7"  direction="1"  volumeScale="0.7" pitchScale="0.9"/>
            <sound template="sheetImp02"    startTime="0.7"  direction="1"  volumeScale="1"   pitchScale="1.4"/>
            <sound template="clackVar6"     startTime="1"    direction="-1" volumeScale="1"   pitchScale="0.7"/>
            <sound template="sheetImp02"    startTime="1"    direction="-1" volumeScale="2"   pitchScale="0.7"/>
            <sound template="thudVar2"      startTime="1"    direction="1" volumeScale="2"   pitchScale="1.3"/>
            <sound template="hingeMedium"   startTime="0.3"  endTime="0.8"  direction="-1"    volumeScale="1" pitchScale="0.7"/>
            <sound template="clackVar6"     startTime="0.25" direction="-1" volumeScale="0.8" pitchScale="0.9"/>
            <sound template="cylinderPunch" startTime="0.25" direction="-1" volumeScale="0.3" pitchScale="2"/>
        </animation>
    </animations>

    <cylindered>
        <movingTools>
            <movingTool node="doorLeft" playSound="false" foldingConfigurationIndex="2" fillUnitIndex="1" minFillLevel="0" maxFillLevel="0">
                <controls axis="AXIS_CRANE_ARM" invertAxis="false" mouseSpeedFactor="0.3" iconName="TOP_DOOR_ROTATE" />
                <animation animSpeed="0.5" animAcceleration="5" animName="sideDoorAnim" />
            </movingTool>
            <movingTool node="platform_vis" playSound="true">
                <dependentPart node="platformHydraulic02"/>
            </movingTool>
            <movingTool node="attacherJointBackArmBottom">
                <dependentPart node="bottomLinkHydraulic" />
            </movingTool>
        </movingTools>

        <movingParts>
            <movingPart node="platformHydraulic02" referencePoint="platformHydraulicRef" referenceFrame="platformHydraulicRef" divideTranslatingDistance="false">
                <translatingPart node="platformHydraulic03" maxZTrans="0.25"/>
                <translatingPart node="platformHydraulic04" maxZTrans="0.25"/>
                <translatingPart node="platformHydraulic05" maxZTrans="0.25"/>
            </movingPart>
            <movingPart node="bottomLinkHydraulic" referencePoint="bottomLinkHydraulicRef" referenceFrame="bottomLinkHydraulicRef">
                <translatingPart node="bottomLinkHydraulicPunch" />
            </movingPart>
        </movingParts>
         <sounds>
            <actionSound template="defaultHydraulicSound" pitchScale="0.5" volumeScale="2.2" linkNode="platformHydraulic02" actionNames="TRANSLATING_POS"     nodes="platformHydraulic02"/>
            <actionSound template="defaultHydraulicSound" pitchScale="0.5" volumeScale="0.7" linkNode="platformHydraulic02" actionNames="TRANSLATING_NEG"     nodes="platformHydraulic02"/>
            <actionSound template="cylinderPunch"         pitchScale="1.7"                   linkNode="platformHydraulic02" actionNames="TRANSLATING_END_NEG" nodes="platformHydraulic04"/>
            <actionSound template="cylinderPunch"         pitchScale="1.7"                   linkNode="platformHydraulic02" actionNames="TRANSLATING_END_NEG" nodes="platformHydraulic05"/>
        </sounds>
    </cylindered>

    <fillUnit>
        <fillUnitConfigurations>
            <fillUnitConfiguration>
                <fillUnits>
                    <!-- fake fill unit for dischargeable -->
                    <fillUnit unitTextOverride="$l10n_unit_literShort" fillTypes="AIR" capacity="0" showInShop="false" showOnHud="false"/>
                </fillUnits>
            </fillUnitConfiguration>
            <fillUnitConfiguration>
                <fillUnits>
                    <fillUnit unitTextOverride="$l10n_unit_literShort" fillTypeCategories="bulk" capacity="2000" fillAnimation="sideDoorAnim" fillAnimationLoadTime="0">
                        <exactFillRootNode node="exactFillRootNode1"/>
                        <autoAimTargetNode node="autoAimTargetNode1" startZ="0.7" endZ="-0.4" invert="false" startPercentage="25"/>
                    </fillUnit>
                </fillUnits>
            </fillUnitConfiguration>
            <fillUnitConfiguration>
                <fillUnits>
                    <fillUnit unitTextOverride="$l10n_unit_literShort" fillTypeCategories="bulk" capacity="6000" fillAnimation="sideDoorAnim" fillAnimationLoadTime="0">
                        <exactFillRootNode node="exactFillRootNode2"/>
                        <autoAimTargetNode node="autoAimTargetNode2" startZ="0.7" endZ="-0.4" invert="false" startPercentage="25"/>
                    </fillUnit>
                </fillUnits>
            </fillUnitConfiguration>
        </fillUnitConfigurations>
    </fillUnit>

    <fillVolume>
        <fillVolumeConfigurations>
            <fillVolumeConfiguration>
                <volumes>
                </volumes>
            </fillVolumeConfiguration>
            <fillVolumeConfiguration>
                <volumes>
                    <volume node="fillVolume1" maxDelta="0.23" maxAllowedHeapAngle="18" fillUnitIndex="1" />
                </volumes>
            </fillVolumeConfiguration>
            <fillVolumeConfiguration>
                <volumes>
                    <volume node="fillVolume2" maxDelta="0.23" maxAllowedHeapAngle="18" fillUnitIndex="1" />
                </volumes>
            </fillVolumeConfiguration>
        </fillVolumeConfigurations>

        <unloadInfos>
            <unloadInfo>
                <node node="unloadInfo1" width="0.4" length="0.4" />
            </unloadInfo>
            <unloadInfo>
                <node node="unloadInfo2" width="0.4" length="0.4" />
            </unloadInfo>
        </unloadInfos>
    </fillVolume>

    <trailer>
        <trailerConfigurations>
            <trailerConfiguration>
                <trailer>
                </trailer>
            </trailerConfiguration>
            <trailerConfiguration price="0">
                <trailer>
                    <tipSide name="$l10n_info_tipSideBack" dischargeNodeIndex="1">
                        <animation name="tipAnimationBack" speedScale="0.6" startTipTime="0.25"/>
                    </tipSide>
                </trailer>
                <objectChange node="movingParts"      visibilityActive="true"  visibilityInactive="false"/>
                <objectChange node="platformConfig01" visibilityActive="true"  visibilityInactive="false"/>
                <objectChange node="platformConfig02" visibilityActive="false"  visibilityInactive="true"/>
                <objectChange node="platformHoses"    visibilityActive="true"  visibilityInactive="false"/>
                <objectChange node="platformCollision01" compoundChildActive="true"  compoundChildInactive="false"/>
                <objectChange node="platformCollision02" compoundChildActive="true"  compoundChildInactive="false"/>
                <objectChange node="platformCollision03" compoundChildActive="true"  compoundChildInactive="false"/>
                <objectChange node="platformCollision04" compoundChildActive="true"  compoundChildInactive="false"/>
                <objectChange node="platformCollision05" compoundChildActive="true"  compoundChildInactive="false"/>
                <objectChange node="platformCollision06" compoundChildActive="false"  compoundChildInactive="true"/>
                <objectChange node="platformCollision07" compoundChildActive="false"  compoundChildInactive="true"/>
                <objectChange node="platformCollision08" compoundChildActive="false"  compoundChildInactive="true"/>
                <objectChange node="platformCollision09" compoundChildActive="false"  compoundChildInactive="true"/>
                <objectChange node="platformCollision10" compoundChildActive="false"  compoundChildInactive="true"/>
                <objectChange node="platformCollision11" compoundChildActive="false"  compoundChildInactive="true"/>
            </trailerConfiguration>
            <trailerConfiguration price="0">
                <trailer>
                    <tipSide name="$l10n_info_tipSideBack" dischargeNodeIndex="1">
                        <animation name="tipAnimationBack" speedScale="0.6" startTipTime="0.25"/>
                    </tipSide>
                </trailer>
                <objectChange node="movingParts"      visibilityActive="true"  visibilityInactive="false"/>
                <objectChange node="platformConfig01" visibilityActive="false"  visibilityInactive="false"/>
                <objectChange node="platformConfig02" visibilityActive="true"  visibilityInactive="true"/>
                <objectChange node="platformHoses"    visibilityActive="true"  visibilityInactive="false"/>
                <objectChange node="platformCollision01" compoundChildActive="false"  compoundChildInactive="true"/>
                <objectChange node="platformCollision02" compoundChildActive="false"  compoundChildInactive="true"/>
                <objectChange node="platformCollision03" compoundChildActive="false"  compoundChildInactive="true"/>
                <objectChange node="platformCollision04" compoundChildActive="false"  compoundChildInactive="true"/>
                <objectChange node="platformCollision05" compoundChildActive="false"  compoundChildInactive="true"/>
                <objectChange node="platformCollision06" compoundChildActive="true"  compoundChildInactive="false"/>
                <objectChange node="platformCollision07" compoundChildActive="true"  compoundChildInactive="false"/>
                <objectChange node="platformCollision08" compoundChildActive="true"  compoundChildInactive="false"/>
                <objectChange node="platformCollision09" compoundChildActive="true"  compoundChildInactive="false"/>
                <objectChange node="platformCollision10" compoundChildActive="true"  compoundChildInactive="false"/>
                <objectChange node="platformCollision11" compoundChildActive="true"  compoundChildInactive="false"/>
            </trailerConfiguration>
        </trailerConfigurations>
    </trailer>

    <dischargeable>
        <dischargeNode node="dischargeNodeBack" emptySpeed="500" fillUnitIndex="1" unloadInfoIndex="1" >
            <info width="2.0" length="0.5" />

            <effects>
                <effectNode effectNode="effectGrainBack" materialType="unloading" materialTypeId="1" fadeTime="0.5" />
                <effectNode effectNode="effectSmokeBack" materialType="unloadingSmoke" materialTypeId="1" fadeTime="0.5" />
            </effects>
        </dischargeNode>
    </dischargeable>

    <tipOccluder>
        <occlusionArea start="tipOcclusionAreaStart" width="tipOcclusionAreaWidth" height="tipOcclusionAreaHeight" />
    </tipOccluder>

    <foliageBending>
        <bendingNode minX="-1.05" maxX="1.05" minZ="-1.3" maxZ="1.7" yOffset="0.95" />
    </foliageBending>

    <ai>
        <agentAttachment width="2.2" height="2.5" length="3" lengthOffset="0.15"/>
    </ai>

    <baseMaterial>
        <material name="unitrac122LDrivePlatform_mat" baseNode="unitrac112platform_vis">
            <shaderParameter name="colorMat2" value="KOTTE_GREEN2"/> aufbau
            <shaderParameter name="colorMat3" value="KOTTE_GREEN2"/> chassis
        </material>
        <material name="unitrac112PlatformAlpha_mat" baseNode="unitrac112platformAlpha">
            <shaderParameter name="colorMat0" value="QUICKE_ORANGE1" material="0"/>
            <shaderParameter name="colorMat1" value="QUICKE_ORANGE1" material="0"/>
            <shaderParameter name="colorMat2" value="QUICKE_ORANGE1" material="0"/>
            <shaderParameter name="colorMat3" value="QUICKE_ORANGE1" material="0"/>
            <shaderParameter name="colorMat4" value="QUICKE_ORANGE1" material="0"/>
            <shaderParameter name="colorMat5" value="QUICKE_ORANGE1" material="0"/>
            <shaderParameter name="colorMat6" value="QUICKE_ORANGE1" material="0"/>
            <shaderParameter name="colorMat7" value="QUICKE_ORANGE1" material="0"/>
        </material>
        <material name="unitrac122LDriveRearHitch_mat" baseNode="bumper_vis">
            <shaderParameter name="colorMat1" value="QUICKE_ORANGE1"/>
        </material>
        <material name="ptoCenterMount_mat" baseNode="ptoCenterMount">
            <shaderParameter name="colorMat0" value="KOTTE_GREEN2"/>
        </material>
        <material name="bigbody6000Decal_mat" baseNode="bigbody6000_decal">
            <shaderParameter name="colorMat0" value="QUICKE_ORANGE1"/>
        </material>
    </baseMaterial>

    <baseMaterialConfigurations price="0" useDefaultColors="false" title="$l10n_configuration_baseColor">
        <material name="unitrac122LDrivePlatform_mat" shaderParameter="colorMat2"/>
        <material name="ptoCenterMount_mat"           shaderParameter="colorMat0"/>

        <baseMaterialConfiguration name="$l10n_ui_colorLandbauerGreen"    color="KOTTE_GREEN2" isDefault="true"/>
        <baseMaterialConfiguration name="$l10n_ui_colorLandbauerOrange"   color="QUICKE_ORANGE1"/>
        <baseMaterialConfiguration name="$l10n_ui_colorLandbauerRed"      color="ANDERSONGROUP_RED1"/>
        <baseMaterialConfiguration name="$l10n_ui_colorLandbauerYellow"   color="ANDERSONGROUP_YELLOW1"/>
        <baseMaterialConfiguration name="$l10n_ui_colorLandbauerBrown"    color="GREATPLAINS_BROWN_2"/>
	<baseMaterialConfiguration name="$l10n_ui_colorLandbauerCreme"    color="0.922 0.839 0.638"/>
        <baseMaterialConfiguration name="$l10n_ui_colorLandbauerBlack"    color="ANDERSONGROUP_GREY1"/>
        <baseMaterialConfiguration name="$l10n_ui_colorLindnerRed"        color="LINDNER_RED1"/>
        <baseMaterialConfiguration name="$l10n_ui_colorLindnerBeige"      color="LINDNER_BEIGE1"/>
        <baseMaterialConfiguration name="$l10n_ui_colorLindnerBlue"       color="LINDNER_BLUE1"/>
        <baseMaterialConfiguration name="$l10n_ui_colorLindnerGreen"      color="LINDNER_GREEN1"/>
        <baseMaterialConfiguration name="$l10n_ui_colorLindnerWhite"      color="SHARED_WHITE1"/>
        <baseMaterialConfiguration name="$l10n_ui_colorLindnerGrey"       color="SHARED_GREY5"/>
        <baseMaterialConfiguration name="$l10n_ui_colorCommunalOrange"    color="1.0000 0.1845 0.0021"/>
    </baseMaterialConfigurations>

    <designMaterialConfigurations price="0" useDefaultColors="false"  title="$l10n_configuration_designColor">
        <material name="unitrac112PlatformAlpha_mat"   shaderParameter="colorMat0"/>
        <material name="unitrac112PlatformAlpha_mat"   shaderParameter="colorMat1"/>
        <material name="unitrac112PlatformAlpha_mat"   shaderParameter="colorMat2"/>
        <material name="unitrac112PlatformAlpha_mat"   shaderParameter="colorMat3"/>
        <material name="unitrac112PlatformAlpha_mat"   shaderParameter="colorMat4"/>
        <material name="unitrac112PlatformAlpha_mat"   shaderParameter="colorMat5"/>
        <material name="unitrac112PlatformAlpha_mat"   shaderParameter="colorMat6"/>
        <material name="unitrac112PlatformAlpha_mat"   shaderParameter="colorMat7"/>
        <material name="unitrac122LDriveRearHitch_mat" shaderParameter="colorMat1"/>

	<designMaterialConfiguration name="$l10n_ui_colorLandbauerGreen"   color="KOTTE_GREEN2"/>
        <designMaterialConfiguration name="$l10n_ui_colorLandbauerOrange"  color="QUICKE_ORANGE1" isDefault="true"/>
        <designMaterialConfiguration name="$l10n_ui_colorLandbauerRed"     color="ANDERSONGROUP_RED1"/>
        <designMaterialConfiguration name="$l10n_ui_colorLandbauerYellow"  color="ANDERSONGROUP_YELLOW1"/>
        <designMaterialConfiguration name="$l10n_ui_colorLandbauerBrown"   color="GREATPLAINS_BROWN_2"/>
	<designMaterialConfiguration name="$l10n_ui_colorLandbauerCreme"   color="0.922 0.839 0.638"/>
        <designMaterialConfiguration name="$l10n_ui_colorLandbauerBlack"   color="ANDERSONGROUP_GREY1"/>
        <designMaterialConfiguration name="$l10n_ui_colorLindnerRed"       color="LINDNER_RED1"/>
        <designMaterialConfiguration name="$l10n_ui_colorLindnerBeige"     color="LINDNER_BEIGE1"/>
        <designMaterialConfiguration name="$l10n_ui_colorLindnerBlue"      color="LINDNER_BLUE1"/>
        <designMaterialConfiguration name="$l10n_ui_colorLindnerGreen"     color="LINDNER_GREEN1"/>
        <designMaterialConfiguration name="$l10n_ui_colorLindnerWhite"     color="SHARED_WHITE1"/>
        <designMaterialConfiguration name="$l10n_ui_colorLindnerGrey"      color="SHARED_GREY5"/>
        <designMaterialConfiguration name="$l10n_ui_colorCommunalOrange"   color="1.0000 0.1845 0.0021"/>
    </designMaterialConfigurations>

    <designMaterial2Configurations price="0" useDefaultColors="false"  title="$l10n_configuration_chassisColor">
        <material name="unitrac122LDrivePlatform_mat" shaderParameter="colorMat3"/>

	<designMaterial2Configuration name="$l10n_ui_colorLandbauerGreen"   color="KOTTE_GREEN2"/>
        <designMaterial2Configuration name="$l10n_ui_colorLandbauerOrange"  color="QUICKE_ORANGE1"/>
        <designMaterial2Configuration name="$l10n_ui_colorLandbauerRed"     color="ANDERSONGROUP_RED1"/>
        <designMaterial2Configuration name="$l10n_ui_colorLandbauerYellow"  color="ANDERSONGROUP_YELLOW1"/>
        <designMaterial2Configuration name="$l10n_ui_colorLandbauerBrown"   color="GREATPLAINS_BROWN_2"/>
	<designMaterial2Configuration name="$l10n_ui_colorLandbauerCreme"   color="0.922 0.839 0.638"/>
        <designMaterial2Configuration name="$l10n_ui_colorLandbauerBlack"   color="ANDERSONGROUP_GREY1" isDefault="true"/>
        <designMaterial2Configuration name="$l10n_ui_colorLindnerRed"       color="LINDNER_RED1"/>
        <designMaterial2Configuration name="$l10n_ui_colorLindnerBeige"     color="LINDNER_BEIGE1"/>
        <designMaterial2Configuration name="$l10n_ui_colorLindnerBlue"      color="LINDNER_BLUE1"/>
        <designMaterial2Configuration name="$l10n_ui_colorLindnerGreen"     color="LINDNER_GREEN1"/>
        <designMaterial2Configuration name="$l10n_ui_colorLindnerWhite"     color="SHARED_WHITE1"/>
        <designMaterial2Configuration name="$l10n_ui_colorLindnerGrey"      color="SHARED_GREY5"/>
        <designMaterial2Configuration name="$l10n_ui_colorCommunalOrange"   color="1.0000 0.1845 0.0021"/>
    </designMaterial2Configurations>

    <designConfigurations title="$l10n_configuration_warningSigns">
        <designConfiguration name="$l10n_configuration_valueYes" price="0">
            <objectChange node="warningSigns_vis" visibilityActive="true"  visibilityInactive="false"/>
        </designConfiguration>
        <designConfiguration name="$l10n_configuration_valueNo" price="0">
            <objectChange node="warningSigns_vis" visibilityActive="false"  visibilityInactive="true"/>
        </designConfiguration>
    </designConfigurations>

    <design2Configurations title="$l10n_configuration_speedSticker">
        <design2Configuration name="$l10n_configuration_valueYes" price="0">
            <objectChange node="speedSticker50" visibilityActive="true"  visibilityInactive="true"/>
        </design2Configuration>
        <design2Configuration name="$l10n_configuration_valueNo" price="0">
            <objectChange node="speedSticker50" visibilityActive="false"  visibilityInactive="true"/>
        </design2Configuration>
    </design2Configurations>

    <design3Configurations title="$l10n_configuration_decalColor">
        <design3Configuration name="$l10n_ui_colorLandbauerOrange" price="0">
            <material name="bigbody6000Decal_mat" shaderParameter="colorMat0" color="QUICKE_ORANGE1"/>
        </design3Configuration>
        <design3Configuration name="$l10n_ui_colorLandbauerRed" price="0">
            <material name="bigbody6000Decal_mat" shaderParameter="colorMat0" color="ANDERSONGROUP_RED1"/>
        </design3Configuration>
        <design3Configuration name="$l10n_ui_colorLandbauerYellow" price="0">
            <material name="bigbody6000Decal_mat" shaderParameter="colorMat0" color="ANDERSONGROUP_YELLOW1"/>
        </design3Configuration>
        <design3Configuration name="$l10n_ui_colorLandbauerCreme" price="0">
            <material name="bigbody6000Decal_mat" shaderParameter="colorMat0" color="0.922 0.839 0.638"/>
        </design3Configuration>
        <design3Configuration name="$l10n_ui_colorLandbauerBlack" price="0">
            <material name="bigbody6000Decal_mat" shaderParameter="colorMat0" color="ANDERSONGROUP_GREY1"/>
        </design3Configuration>
        <design3Configuration name="$l10n_ui_colorLandbauerGreen" price="0">
            <material name="bigbody6000Decal_mat" shaderParameter="colorMat0" color="KOTTE_GREEN2"/>
        </design3Configuration>
        <design3Configuration name="$l10n_ui_colorLindnerRed" price="0">
            <material name="bigbody6000Decal_mat" shaderParameter="colorMat0" color="LINDNER_RED1"/>
        </design3Configuration>
        <design3Configuration name="$l10n_ui_colorLindnerBeige" price="0">
            <material name="bigbody6000Decal_mat" shaderParameter="colorMat0" color="LINDNER_BEIGE1"/>
        </design3Configuration>
        <design3Configuration name="$l10n_ui_colorLindnerBlue" price="0">
            <material name="bigbody6000Decal_mat" shaderParameter="colorMat0" color="LINDNER_BLUE1"/>
        </design3Configuration>
        <design3Configuration name="$l10n_ui_colorLindnerGreen" price="0">
            <material name="bigbody6000Decal_mat" shaderParameter="colorMat0" color="LINDNER_GREEN1"/>
        </design3Configuration>
        <design3Configuration name="$l10n_ui_colorLandbauerBlack" price="0">
            <material name="bigbody6000Decal_mat" shaderParameter="colorMat0" color="ANDERSONGROUP_GREY1"/>
        </design3Configuration>
        <design3Configuration name="$l10n_ui_colorLandbauerGreen" price="0">
            <material name="bigbody6000Decal_mat" shaderParameter="colorMat0" color="KOTTE_GREEN2"/>
        </design3Configuration>
        <design3Configuration name="$l10n_ui_colorLindnerWhite" price="0">
            <material name="bigbody6000Decal_mat" shaderParameter="colorMat0" color="SHARED_WHITE1"/>
        </design3Configuration>
        <design3Configuration name="$l10n_ui_colorLindnerGrey" price="0">
            <material name="bigbody6000Decal_mat" shaderParameter="colorMat0" color="SHARED_GREY5"/>
        </design3Configuration>
    </design3Configurations>

    <wearable wearDuration="600" workMultiplier="5" fieldMultiplier="2"/>
    <washable dirtDuration="90" washDuration="1" workMultiplier="4" fieldMultiplier="2"/>

    <i3dMappings>
        <i3dMapping id="unitrac112Platform_main_component1" node="0>" />
        <i3dMapping id="unitrac112platform_vis" node="0>0" />
        <i3dMapping id="supportArms" node="0>0|0|0|0" />
        <i3dMapping id="supportArmsLower" node="0>0|0|0|0|0" />
        <i3dMapping id="supportCol01" node="0>0|0|0|0|0|0|0" />
        <i3dMapping id="supportCol02" node="0>0|0|0|0|0|1|0" />
        <i3dMapping id="supportCol03" node="0>0|0|0|0|0|2|0" />
        <i3dMapping id="supportHandle01" node="0>0|0|0|0|1" />
        <i3dMapping id="supportHandle02" node="0>0|0|0|0|2" />
        <i3dMapping id="supportHandle03" node="0>0|0|0|0|3" />
        <i3dMapping id="supportHandle04" node="0>0|0|0|0|4" />
        <i3dMapping id="moduleJoint" node="0>0|0|1" />
        <i3dMapping id="workLightBackLow" node="0>0|1|0" />
        <i3dMapping id="workLightBackHigh" node="0>0|1|1" />
        <i3dMapping id="backLightsHigh1" node="0>0|1|2|0" />
        <i3dMapping id="turnLightLeftBack" node="0>0|1|3|0" />
        <i3dMapping id="turnLightRightBack" node="0>0|1|3|1" />
        <i3dMapping id="tipOcclusionAreaStart" node="0>0|2|0" />
        <i3dMapping id="tipOcclusionAreaWidth" node="0>0|2|1" />
        <i3dMapping id="tipOcclusionAreaHeight" node="0>0|2|2" />
        <i3dMapping id="attacherJointConfig" node="0>0|3|0" />
        <i3dMapping id="redRound_03" node="0>0|3|0|0|0" />
        <i3dMapping id="redRound_02" node="0>0|3|0|0|1" />
        <i3dMapping id="beaconLight" node="0>0|3|0|0|2" />
        <i3dMapping id="worklightBackStatic" node="0>0|3|0|0|3|0" />
        <i3dMapping id="reverseLightStatic" node="0>0|3|0|0|3|1" />
        <i3dMapping id="backlightStatic" node="0>0|3|0|0|3|2" />
        <i3dMapping id="turnlightRightStatic2" node="0>0|3|0|0|3|3" />
        <i3dMapping id="turnlightLeftStatic2" node="0>0|3|0|0|3|6" />
        <i3dMapping id="beacon_static" node="0>0|3|0|0|4|0" />
        <i3dMapping id="realLight01" node="0>0|3|0|0|4|1" />
        <i3dMapping id="attacherJointBackRot" node="0>0|3|0|1|0" />
        <i3dMapping id="attacherJointBackRot2" node="0>0|3|0|1|0|0" />
        <i3dMapping id="attacherJointBack" node="0>0|3|0|1|0|0|0" />
        <i3dMapping id="attacherJointBackArmBottom" node="0>0|3|0|1|1" />
        <i3dMapping id="bottomLink" node="0>0|3|0|1|1|0" />
        <i3dMapping id="referencePointBackBottom" node="0>0|3|0|1|1|0|0" />
        <i3dMapping id="bottomLinkHydraulicRef" node="0>0|3|0|1|1|0|2" />
        <i3dMapping id="attacherJointBackArmTop" node="0>0|3|0|1|2" />
        <i3dMapping id="bottomLinkHydraulic" node="0>0|3|0|1|3" />
        <i3dMapping id="bottomLinkHydraulicPunch" node="0>0|3|0|1|3|0" />
        <i3dMapping id="backElectric02" node="0>0|3|0|1|4|0" />
        <i3dMapping id="hydraulicOut09" node="0>0|3|0|1|4|1" />
        <i3dMapping id="hydraulicIn09" node="0>0|3|0|1|4|2" />
        <i3dMapping id="hydraulicOut08" node="0>0|3|0|1|4|3" />
        <i3dMapping id="hydraulicIn08" node="0>0|3|0|1|4|4" />
        <i3dMapping id="air_red" node="0>0|3|0|1|4|5" />
        <i3dMapping id="air_yellow" node="0>0|3|0|1|4|6" />
        <i3dMapping id="ptoBack" node="0>0|3|0|1|5|0" />
        <i3dMapping id="ptoInput" node="0>0|3|0|1|5|1" />
        <i3dMapping id="ptoLocalStart" node="0>0|3|0|1|5|2" />
        <i3dMapping id="ptoLocalEnd" node="0>0|3|0|1|5|2|0" />
        <i3dMapping id="bumper_vis" node="0>0|3|0|2|0" />
        <i3dMapping id="additionalHoses" node="0>0|3|0|2|4" />
        <i3dMapping id="ptoCenterMount" node="0>0|3|0|2|5" />
        <i3dMapping id="bumperCollision" node="0>0|3|0|3" />
        <i3dMapping id="platformConfig" node="0>0|3|1" />
        <i3dMapping id="movingParts" node="0>0|3|1|0" />
        <i3dMapping id="platform_vis" node="0>0|3|1|0|0" />
        <i3dMapping id="fillVolume1" node="0>0|3|1|0|0|0|0|0" />
        <i3dMapping id="exactFillRootNode1" node="0>0|3|1|0|0|0|0|1" />
        <i3dMapping id="autoAimTargetNode1" node="0>0|3|1|0|0|0|0|2" />
        <i3dMapping id="unloadInfo1" node="0>0|3|1|0|0|0|0|3" />
        <i3dMapping id="fillVolume2" node="0>0|3|1|0|0|0|1|0" />
        <i3dMapping id="exactFillRootNode2" node="0>0|3|1|0|0|0|1|1" />
        <i3dMapping id="autoAimTargetNode2" node="0>0|3|1|0|0|0|1|2" />
        <i3dMapping id="unloadInfo2" node="0>0|3|1|0|0|0|1|3" />
        <i3dMapping id="effectNodesBack" node="0>0|3|1|0|0|0|2" />
        <i3dMapping id="effectGrainBack" node="0>0|3|1|0|0|0|2|0" />
        <i3dMapping id="effectSmokeBack" node="0>0|3|1|0|0|0|2|1" />
        <i3dMapping id="effectJointRoot" node="0>0|3|1|0|0|0|2|2" />
        <i3dMapping id="effectJointAnim" node="0>0|3|1|0|0|0|2|3" />
        <i3dMapping id="tensionBelts" node="0>0|3|1|0|0|1" />
        <i3dMapping id="beltStart1" node="0>0|3|1|0|0|1|0" />
        <i3dMapping id="beltEnd1" node="0>0|3|1|0|0|1|0|0" />
        <i3dMapping id="beltStart2" node="0>0|3|1|0|0|1|1" />
        <i3dMapping id="beltEnd2" node="0>0|3|1|0|0|1|1|0" />
        <i3dMapping id="beltActivationTrigger" node="0>0|3|1|0|0|1|2" />
        <i3dMapping id="doorLeft" node="0>0|3|1|0|0|2" />
        <i3dMapping id="platformCollision03" node="0>0|3|1|0|0|2|4" />
        <i3dMapping id="doorRight" node="0>0|3|1|0|0|3" />
        <i3dMapping id="platformCollision04" node="0>0|3|1|0|0|3|4" />
        <i3dMapping id="doorBack" node="0>0|3|1|0|0|4" />
        <i3dMapping id="warningSigns_vis" node="0>0|3|1|0|0|4|0|0" />
        <i3dMapping id="speedSticker50" node="0>0|3|1|0|0|4|0|1" />
        <i3dMapping id="platformCollision05" node="0>0|3|1|0|0|4|3" />
        <i3dMapping id="doorBackHook01" node="0>0|3|1|0|0|5" />
        <i3dMapping id="doorBackHook02" node="0>0|3|1|0|0|5|0" />
        <i3dMapping id="platformHydraulicRef" node="0>0|3|1|0|0|6" />
        <i3dMapping id="platformCollision02" node="0>0|3|1|0|0|8|0" />
        <i3dMapping id="platformConfig01" node="0>0|3|1|0|0|9" />
        <i3dMapping id="unitrac112platformAlpha" node="0>0|3|1|0|0|9|3" />
        <i3dMapping id="platformCollision01" node="0>0|3|1|0|0|9|4" />
        <i3dMapping id="platformConfig02" node="0>0|3|1|0|0|10" />
        <i3dMapping id="bigbody6000_decal" node="0>0|3|1|0|0|10|0|0" />
        <i3dMapping id="platformCollision06" node="0>0|3|1|0|0|10|4" />
        <i3dMapping id="platformCollision07" node="0>0|3|1|0|0|10|5" />
        <i3dMapping id="platformCollision08" node="0>0|3|1|0|0|10|6" />
        <i3dMapping id="platformCollision09" node="0>0|3|1|0|0|10|7" />
        <i3dMapping id="platformCollision10" node="0>0|3|1|0|0|10|8" />
        <i3dMapping id="platformCollision11" node="0>0|3|1|0|0|10|9" />
        <i3dMapping id="platformHydraulic01" node="0>0|3|1|0|1" />
        <i3dMapping id="platformHydraulic02" node="0>0|3|1|0|1|0" />
        <i3dMapping id="platformHydraulic03" node="0>0|3|1|0|1|0|0" />
        <i3dMapping id="platformHydraulic04" node="0>0|3|1|0|1|0|0|0" />
        <i3dMapping id="platformHydraulic05" node="0>0|3|1|0|1|0|0|0|0" />
        <i3dMapping id="dischargeNodeBack" node="0>0|3|1|0|2" />
        <i3dMapping id="platformHoses" node="0>1|0" />
    </i3dMappings>
</vehicle>
