<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="EFG S50 Tele" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="9.0.1"/>
  </Asset>

  <Files>
    <File fileId="16" filename="textures/HRFFTelegabel_normal.dds"/>
    <File fileId="17" filename="textures/HRFFTelegabel_vmask.dds"/>
    <File fileId="2" filename="textures/efgS50S_normalNeu.dds"/>
    <File fileId="3" filename="textures/efgS50S_vmaskNeu.dds"/>
    <File fileId="28" filename="$data/shaders/glowShader.xml"/>
    <File fileId="33" filename="$data/shaders/mirrorShader.xml"/>
    <File fileId="4" filename="$data/shaders/vehicleShader.xml"/>
    <File fileId="10" filename="$data/shared/clearGlass_diffuse.dds"/>
    <File fileId="26" filename="$data/shared/default_normal.dds"/>
    <File fileId="27" filename="$data/shared/default_vmask.dds"/>
    <File fileId="37" filename="$data/shared/rasterPattern_diffuse.dds"/>
    <File fileId="12" filename="$data/shared/window_diffuse.dds"/>
    <File fileId="38" filename="$data/shared/window_vmask.dds"/>
    <File fileId="19" filename="$data/vehicles/jungheinrich/efgS50S/efgS50SBelt_normal.dds"/>
    <File fileId="20" filename="$data/vehicles/jungheinrich/efgS50S/efgS50SBelt_vmask.dds"/>
    <File fileId="22" filename="$data/vehicles/jungheinrich/efgS50S/efgS50SDecals_diffuse.dds"/>
    <File fileId="23" filename="$data/vehicles/jungheinrich/efgS50S/efgS50SDecals_normal.dds"/>
    <File fileId="34" filename="$data/vehicles/jungheinrich/efgS50S/efgS50SGrid_diffuse.dds"/>
    <File fileId="35" filename="$data/vehicles/jungheinrich/efgS50S/efgS50SGrid_normal.dds"/>
    <File fileId="36" filename="$data/vehicles/jungheinrich/efgS50S/efgS50SGrid_vmask.dds"/>
    <File fileId="25" filename="$data/vehicles/jungheinrich/efgS50S/efgS50SInteriorDecals_diffuse.dds"/>
    <File fileId="29" filename="$data/vehicles/jungheinrich/efgS50S/efgS50SInterior_normal.dds"/>
    <File fileId="30" filename="$data/vehicles/jungheinrich/efgS50S/efgS50SInterior_vmask.dds"/>
    <File fileId="8" filename="$data/vehicles/jungheinrich/efgS50S/efgS50SLight_normal.dds"/>
    <File fileId="9" filename="$data/vehicles/jungheinrich/efgS50S/efgS50SLight_vmask.dds"/>
    <File fileId="39" filename="$data/vehicles/jungheinrich/efgS50S/efgS50SNet_diffuse.dds"/>
    <File fileId="40" filename="$data/vehicles/jungheinrich/efgS50S/efgS50SNet_normal.dds"/>
    <File fileId="24" filename="$data/vehicles/jungheinrich/efgS50S/efgS50S_vmask.dds"/>
  </Files>


  <Materials>
    <Material name="BeltUnten" materialId="4" diffuseColor="0.8 0.8 0.8 1" customShaderId="4" customShaderVariation="colorMask">
      <Normalmap fileId="19"/>
      <Glossmap fileId="20"/>
      <CustomParameter name="RDT" value="1 1 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
      <CustomParameter name="colorMat0" value="0.02 0.02 0.02 0"/>
      <CustomParameter name="colorMat1" value="1 0.1 0.1 1"/>
      <CustomParameter name="colorMat2" value="0.1 1 0.1 1"/>
      <CustomParameter name="colorMat3" value="0.1 0.1 1 1"/>
      <CustomParameter name="colorMat4" value="1 1 0.1 1"/>
      <CustomParameter name="colorMat5" value="0.05 0.05 0.05 1"/>
      <CustomParameter name="colorMat6" value="1 0.1 1 1"/>
      <CustomParameter name="colorMat7" value="0.1 1 1 1"/>
    </Material>
    <Material name="clearGlass_mat" materialId="5" alphaBlending="true" customShaderId="4" customShaderVariation="staticLight">
      <Texture fileId="10"/>
      <Normalmap fileId="8"/>
      <Glossmap fileId="9"/>
      <CustomParameter name="RDT" value="1 1 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
      <CustomParameter name="colorMat0" value="1 1 1 2"/>
      <CustomParameter name="colorMat1" value="1 0.25 0 2"/>
      <CustomParameter name="colorMat2" value="0.5 0 0 2"/>
      <CustomParameter name="colorMat3" value="0.1 0.1 1 1"/>
      <CustomParameter name="colorMat4" value="1 1 0.1 1"/>
      <CustomParameter name="colorMat5" value="0.05 0.05 0.05 1"/>
      <CustomParameter name="colorMat6" value="1 0.1 1 1"/>
      <CustomParameter name="colorMat7" value="0.1 1 1 1"/>
      <CustomParameter name="lightControl" value="0 0 0 0"/>
      <CustomParameter name="blinkOffset" value="0 0 1 0"/>
    </Material>
    <Material name="default" materialId="6" diffuseColor="0.494118 0.494118 0.494118 1">
    </Material>
    <Material name="efgS50S_mat" materialId="7" diffuseColor="0.494118 0.494118 0.494118 1" customShaderId="4" customShaderVariation="colorMask">
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <CustomParameter name="RDT" value="1 1 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
      <CustomParameter name="colorMat0" value="0.9647 0.4969 0.0006 0"/>
      <CustomParameter name="colorMat1" value="0.2462 0.2462 0.2384 0"/>
      <CustomParameter name="colorMat2" value="1 0.7304 0 1"/>
      <CustomParameter name="colorMat3" value="0.1 0.1 1 1"/>
      <CustomParameter name="colorMat4" value="1 1 0.1 1"/>
      <CustomParameter name="colorMat5" value="0.05 0.05 0.05 1"/>
      <CustomParameter name="colorMat6" value="1 0.1 1 1"/>
      <CustomParameter name="colorMat7" value="0.1 1 1 1"/>
    </Material>
    <Material name="efgS50SBelt_mat" materialId="8" diffuseColor="0.356863 0.356863 0.356863 1" customShaderId="4" customShaderVariation="meshScroll_colorMask">
      <Normalmap fileId="19"/>
      <Glossmap fileId="20"/>
      <CustomParameter name="RDT" value="1 1 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
      <CustomParameter name="colorMat0" value="0.027 0.025 0.023 0"/>
      <CustomParameter name="colorMat1" value="1 0.1 0.1 1"/>
      <CustomParameter name="colorMat2" value="0.1 1 0.1 1"/>
      <CustomParameter name="colorMat3" value="0.1 0.1 1 1"/>
      <CustomParameter name="colorMat4" value="1 1 0.1 1"/>
      <CustomParameter name="colorMat5" value="0.05 0.05 0.05 1"/>
      <CustomParameter name="colorMat6" value="1 0.1 1 1"/>
      <CustomParameter name="colorMat7" value="0.1 1 1 1"/>
      <CustomParameter name="scrollPosition" value="0 0 0 0"/>
      <CustomParameter name="prevScrollPosition" value="0 0 0 0"/>
      <CustomParameter name="lengthAndRadius" value="1.54 0.0645 0 0"/>
    </Material>
    <Material name="efgS50SDecals_mat" materialId="9" customShaderId="4" customShaderVariation="Decal_normalThirdUV_colorMask">
      <Texture fileId="22"/>
      <Normalmap fileId="23"/>
      <Glossmap fileId="24"/>
      <CustomParameter name="RDT" value="1 1 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
      <CustomParameter name="colorMat0" value="0.762 0.319 0 20"/>
      <CustomParameter name="colorMat1" value="1 0 0 20"/>
      <CustomParameter name="colorMat2" value="1 1 1 20"/>
      <CustomParameter name="colorMat3" value="0.1 0.1 1 1"/>
      <CustomParameter name="colorMat4" value="1 1 0.1 1"/>
      <CustomParameter name="colorMat5" value="0.05 0.05 0.05 1"/>
      <CustomParameter name="colorMat6" value="1 0.1 1 1"/>
      <CustomParameter name="colorMat7" value="0.1 1 1 1"/>
    </Material>
    <Material name="efgS50SDecals_mat1" materialId="10" alphaBlending="true" customShaderId="4" customShaderVariation="Decal_normalThirdUV">
      <Texture fileId="22"/>
      <Normalmap fileId="23"/>
      <Glossmap fileId="24"/>
      <CustomParameter name="RDT" value="1 1 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
    </Material>
    <Material name="efgS50SGrid_mat" materialId="11" customShaderId="4" customShaderVariation="secondUV_colorMask">
      <Texture fileId="34"/>
      <Normalmap fileId="35"/>
      <Glossmap fileId="36"/>
      <CustomParameter name="RDT" value="1 1 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
      <CustomParameter name="colorMat0" value="0.008 0.008 0.008 0"/>
      <CustomParameter name="colorMat1" value="0.008 0.008 0.008 0"/>
      <CustomParameter name="colorMat2" value="0.008 0.008 0.008 0"/>
      <CustomParameter name="colorMat3" value="0.008 0.008 0.008 0"/>
      <CustomParameter name="colorMat4" value="0.008 0.008 0.008 0"/>
      <CustomParameter name="colorMat5" value="0.008 0.008 0.008 0"/>
      <CustomParameter name="colorMat6" value="0.008 0.008 0.008 0"/>
      <CustomParameter name="colorMat7" value="0.008 0.008 0.008 0"/>
    </Material>
    <Material name="efgS50SInterior_mat" materialId="12" diffuseColor="0.494118 0.494118 0.494118 1" customShaderId="4" customShaderVariation="colorMask">
      <Normalmap fileId="29"/>
      <Glossmap fileId="30"/>
      <CustomParameter name="RDT" value="1 1 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
      <CustomParameter name="colorMat0" value="0.1119 0.1119 0.1119 0"/>
      <CustomParameter name="colorMat1" value="0.05 0.05 0.05 1"/>
      <CustomParameter name="colorMat2" value="0 0.4072 0.7157 1"/>
      <CustomParameter name="colorMat3" value="1 0.5271 0 1"/>
      <CustomParameter name="colorMat4" value="0.0015 0.7454 0.8963 1"/>
      <CustomParameter name="colorMat5" value="0.8963 0.0015 0.0015 1"/>
      <CustomParameter name="colorMat6" value="0.0056 0.0056 0.0056 12"/>
      <CustomParameter name="colorMat7" value="0.0075 0.0075 0.0075 12"/>
    </Material>
    <Material name="efgS50SInteriorDecals_mat" materialId="13" customShaderId="28" customShaderVariation="staticLight">
      <Texture fileId="25"/>
      <Normalmap fileId="26"/>
      <Glossmap fileId="27"/>
      <CustomParameter name="lightControl" value="1 0 0 0"/>
      <CustomParameter name="baseColor" value="0.01 0.01 0.01 0"/>
      <CustomParameter name="emitColor" value="1 0 0 0"/>
      <CustomParameter name="blinkOffset" value="1 0 1 0"/>
      <CustomParameter name="blinkSpeed" value="7 0 0 0"/>
    </Material>
    <Material name="efgS50SInteriorDecals_mat1" materialId="14" alphaBlending="true" customShaderId="4" customShaderVariation="Decal_normalThirdUV_colorMask">
      <Texture fileId="25"/>
      <Normalmap fileId="23" bumpDepth="0"/>
      <Glossmap fileId="27"/>
      <CustomParameter name="RDT" value="0 0 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
      <CustomParameter name="colorMat0" value="0.1046 0.1144 0.1356 1"/>
      <CustomParameter name="colorMat1" value="1 0.1 0.1 1"/>
      <CustomParameter name="colorMat2" value="0.1 1 0.1 1"/>
      <CustomParameter name="colorMat3" value="0.1 0.1 1 1"/>
      <CustomParameter name="colorMat4" value="1 1 0.1 1"/>
      <CustomParameter name="colorMat5" value="0.05 0.05 0.05 1"/>
      <CustomParameter name="colorMat6" value="1 0.1 1 1"/>
      <CustomParameter name="colorMat7" value="0.1 1 1 1"/>
    </Material>
    <Material name="efgS50SLight_mat" materialId="15" diffuseColor="0.494118 0.494118 0.494118 1" alphaBlending="true" customShaderId="4" customShaderVariation="staticLight">
      <Normalmap fileId="8"/>
      <Glossmap fileId="9"/>
      <CustomParameter name="RDT" value="1 1 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
      <CustomParameter name="colorMat0" value="1 1 1 2"/>
      <CustomParameter name="colorMat1" value="1 0.25 0 2"/>
      <CustomParameter name="colorMat2" value="0.5 0 0 2"/>
      <CustomParameter name="colorMat3" value="0.924 0.7155 0.06 1"/>
      <CustomParameter name="colorMat4" value="1 1 0.1 1"/>
      <CustomParameter name="colorMat5" value="0.05 0.05 0.05 1"/>
      <CustomParameter name="colorMat6" value="1 0.1 1 1"/>
      <CustomParameter name="colorMat7" value="0.1 1 1 1"/>
      <CustomParameter name="lightControl" value="0 0 0 0"/>
      <CustomParameter name="blinkOffset" value="0 0 1 0"/>
    </Material>
    <Material name="efgS50SNet_mat" materialId="16" customShaderId="4">
      <Texture fileId="39"/>
      <Normalmap fileId="40"/>
      <Glossmap fileId="27"/>
      <CustomParameter name="RDT" value="1 1 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
    </Material>
    <Material name="HRFFTelegabel" materialId="17" diffuseColor="0.0313726 0.8 0.0941177 1" customShaderId="4" customShaderVariation="colorMask">
      <Normalmap fileId="16"/>
      <Glossmap fileId="17"/>
      <CustomParameter name="RDT" value="1 1 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
      <CustomParameter name="colorMat0" value="1 1 1 19"/>
      <CustomParameter name="colorMat1" value="1 0.1 0.1 1"/>
      <CustomParameter name="colorMat2" value="0.1 1 0.1 1"/>
      <CustomParameter name="colorMat3" value="0.1 0.1 1 1"/>
      <CustomParameter name="colorMat4" value="1 1 0.1 1"/>
      <CustomParameter name="colorMat5" value="0.05 0.05 0.05 1"/>
      <CustomParameter name="colorMat6" value="1 0.1 1 1"/>
      <CustomParameter name="colorMat7" value="0.1 1 1 1"/>
    </Material>
    <Material name="mirror_mat" materialId="18" diffuseColor="0 0 0 1" specularColor="0 1 1" customShaderId="33">
      <Reflectionmap lodDistanceScaling="0.5" viewDistanceScaling="0.5" type="planar" scaling="1" refractiveIndex="10" bumpScale="0.1" shapesObjectMask="4294967295" lightsObjectMask="4294967295"/>
      <CustomParameter name="reflectionScale" value="2 0 0 0"/>
    </Material>
    <Material name="rasterPattern_mat" materialId="19" customShaderId="4">
      <Texture fileId="37"/>
      <Normalmap fileId="26"/>
      <Glossmap fileId="27"/>
      <CustomParameter name="RDT" value="1 1 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
    </Material>
    <Material name="Ruckfahrwarner_Case" materialId="20" diffuseColor="0.00784314 0.8 0.0313726 1" customShaderId="4" customShaderVariation="colorMask">
      <Normalmap fileId="8"/>
      <Glossmap fileId="9"/>
      <CustomParameter name="RDT" value="1 1 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
      <CustomParameter name="colorMat0" value="0.8 0.55 0.05 1"/>
      <CustomParameter name="colorMat1" value="1 0.1 0.1 1"/>
      <CustomParameter name="colorMat2" value="0.1 1 0.1 1"/>
      <CustomParameter name="colorMat3" value="0.1 0.1 1 1"/>
      <CustomParameter name="colorMat4" value="1 1 0.1 1"/>
      <CustomParameter name="colorMat5" value="0.05 0.05 0.05 1"/>
      <CustomParameter name="colorMat6" value="1 0.1 1 1"/>
      <CustomParameter name="colorMat7" value="0.1 1 1 1"/>
    </Material>
    <Material name="Ruckfahrwarner_Glas" materialId="21" alphaBlending="true" customShaderId="4" customShaderVariation="colorMask">
      <Texture fileId="12"/>
      <Normalmap fileId="8"/>
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      <CustomParameter name="RDT" value="1 1 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
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      <CustomParameter name="colorMat2" value="0.1 1 0.1 1"/>
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      <CustomParameter name="colorMat6" value="1 0.1 1 1"/>
      <CustomParameter name="colorMat7" value="0.1 1 1 1"/>
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    <Material name="Ruckfahrwarner_StaticLightBlue" materialId="22" diffuseColor="0.8 0.576471 0 1" customShaderId="4" customShaderVariation="staticLight">
      <Normalmap fileId="8"/>
      <Glossmap fileId="9"/>
      <CustomParameter name="RDT" value="1 1 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
      <CustomParameter name="colorMat0" value="0 0 1 2"/>
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      <CustomParameter name="colorMat5" value="0.05 0.05 0.05 1"/>
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      <CustomParameter name="colorMat7" value="0.1 1 1 1"/>
      <CustomParameter name="lightControl" value="0 0 0 0"/>
      <CustomParameter name="blinkOffset" value="0 0 1 0"/>
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    <Material name="Ruckfahrwarner_StaticLightRed" materialId="23" diffuseColor="1 0.576471 0 1" customShaderId="4" customShaderVariation="staticLight">
      <Normalmap fileId="8"/>
      <Glossmap fileId="9"/>
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      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
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      <CustomParameter name="colorMat7" value="0.1 1 1 1"/>
      <CustomParameter name="lightControl" value="0 0 0 0"/>
      <CustomParameter name="blinkOffset" value="0 0 1 0"/>
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    <Material name="RuckfahrwarnerLupen" materialId="24" alphaBlending="true" customShaderId="4">
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      <Glossmap fileId="9"/>
      <CustomParameter name="RDT" value="0 0 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
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    <Material name="window_mat" materialId="25" alphaBlending="true" customShaderId="4">
      <Texture fileId="12"/>
      <Normalmap fileId="26"/>
      <Glossmap fileId="38"/>
      <CustomParameter name="RDT" value="1 1 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="efgS50STele.i3d.shapes">
  </Shapes>


  <Dynamics>
  </Dynamics>

  <Scene>
      <Shape shapeId="1" name="efgS50S_main_component1" dynamic="true" compound="true" collisionMask="2109442" clipDistance="300" nodeId="129" materialIds="6" castsShadows="true" receiveShadows="true" nonRenderable="true">
        <Shape shapeId="2" name="efgS50S_vis" nodeId="130" materialIds="7" castsShadows="true" receiveShadows="true">
          <TransformGroup name="wheels" nodeId="131">
            <TransformGroup name="wheelFrontLeft" translation="0.56 0.373 0.93409" scale="0.94 0.94 0.94" nodeId="132"/>
            <TransformGroup name="wheelFrontRight" translation="-0.56 0.373 0.93409" scale="0.94 0.94 0.94" nodeId="133"/>
          </TransformGroup>
          <TransformGroup name="cameras" nodeId="135">
            <TransformGroup name="outdoorCameraTarget" translation="-1.57772e-32 1.2 7.10543e-17" rotation="-24 180 0" nodeId="136">
              <Camera name="outdoorCamera1" translation="1.34233e-32 4.21885e-17 11" nodeId="137" fov="54.4322" nearClip="0.3" farClip="5000" orthographicHeight="1"/>
            </TransformGroup>
            <Camera name="indoorCamera1" translation="0.146398 2.11616 -0.0508385" rotation="-18 180 0" nodeId="138" fov="75" nearClip="0.1" farClip="5000" orthographicHeight="1"/>
            <TransformGroup name="cameraRaycastNode1" translation="0 0.781378 1.18357" nodeId="139"/>
            <TransformGroup name="cameraRaycastNode2" translation="0 2.35643 -0.0230533" nodeId="140"/>
            <TransformGroup name="cameraRaycastNode3" translation="0 1.12013 -1.3693" nodeId="141"/>
            <Shape shapeId="3" name="shadowFocusBox" translation="0 1.50192 0.126825" visibility="false" clipDistance="150" nodeId="142" materialIds="6" castsShadows="true" receiveShadows="true" nonRenderable="true"/>
          </TransformGroup>
          <TransformGroup name="lights" nodeId="143">
            <TransformGroup name="staticLights" nodeId="144">
              <Shape shapeId="4" name="turnlightLeftStatic01" translation="0.349771 1.66761 0.230796" clipDistance="75" nodeId="145" materialIds="15" castsShadows="true" receiveShadows="true" decalLayer="1"/>
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                <Shape shapeId="11" name="lights_static1" clipDistance="75" nodeId="153" materialIds="15" castsShadows="true" receiveShadows="true" decalLayer="1"/>
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            <TransformGroup name="defaultLights" nodeId="155">
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</i3D>
